hello again and welcome to the course viceroy for sketchup on this occasion os
I want to tell the last kind of lighting that remains for us to see what is
the i slide for me personally I think it's without
doubt the best light we take a little more in setting it up surely but the
results are going to see that they are good pretty good are the most approximate
to quality since this kind of illuminate already requires a file type
and it is I have left in putting it the link of download this lesson you will see that there
a set of lights type i is treated of some files of this type you see are
type lights are these files of here you can get them through
of any commercial house that is dedicated to distributing luminaries do not usually
have this type of files available for free I have left a
bookstore with different type lights and it's of commercial houses you see there are several
folders and just good between each one of them is different
lights now explained how they are introduced in the program you will see that it is very
simple and the result surely make me put this kind of
lighting in all your projects they work quite well both in
inside and outside you will see that the aspect is much more realistic than the
that could provide us with another type of lights that we've been we've been
watching until now so that you make an idea if we see here this
jpg image that also left us in the files this kind of lights are
numbered you see for example the number 7 produces not a bulb a bulb of
lighting of this type the number 7 is say this file contains the
geometric information that is going to allow to generate luminaries a little bit
Most advanced ones are worth some example double falls like this one here
some reach the ground you see some and others not others are more dispersed more
open others stay in the part superior that is here there are very many
types are worth depending on the type of project maybe you want some more
or more focal is for example from here reaches the ground but opens in the
top point then they are very simple to configure and simply
choose the typology we want for example the 18 I like this one that does not have
quite fall reaches the ground would be to choose the number that interests us
and load the point file and that's why one side on the other hand what we already know
do what we have seen in elections previous was how to modify the
intensity on the one hand is base in the how much light we have we can
go up good put a high or low value as we are interested in the intensity and
on the other hand the color the color of the light you already know that it will allow you to create
good environments warmer or colder according to him the tone you choose for the light
and we are going to use I have taken this little example this
model the first thing I would do would be deactivate if you want the environment
vall the environment so that is an image totally nocturnal and we can observe
well how does this kind of work lights we're just going to optimal
the weak king options and in the environment section deactivate
these two boxes that come by marked defect we are going to deactivate
agree if I do a rendering Right now, you can see everything
black you do not see anything at all and it's because well there is no kind of
lighting in the project we are going to introduce lighting that in this case
we have said that they will be of type and scene is here is worth the last icon
I click and position where I am interested look at the graphic that employs
overlay to differentiate this type to illuminate is already a kind of
pyramid not of prism that is us indicating on the one hand at the base we
indicates that it is the address from which is going to project the light if we see this
example the base of the cone would be this top of here and down in
that direction is where you're going to project the light that emits this is
pyramid then for example if I want bathe good if I want to bathe this
wall with that lighting should turn a move tool is
pretty easy to turn the luminaire to some kind this and the light is going to emit
in that direction is here from that point this type of luminaires by
defect come with a very large size if you want we can do a climb
so they are not so uncomfortable handle how it goes with many good of
the artifacts that we are seeing from Beasley size does not influence according
the size will not matter to us then we just do a little more
small to make it easier to management within the agreement program
it would be something kind this is a light weak is a guy and it's just be doing
double what you do by right clicking on she
this last section appears be live for sketch up edit light now let's
enter but before entering I go to employ good I will use several if it is in
the same project imagine that we have here good different foci that light
illuminate this wall I will apply some texture to make it look a little better
import file and we choose here some texture that has
downloaded already from another class so that it see a little better how it works
agree to apply a texture here because if it's not going to be a little bit
complicated formal to understand with a white background this has better look
to use several points of light or several focuses not in that direction and
Obviously what you should do is create some element that symbolizes is
that little bit or element not that emit light that could be something kind this
to a box of this type that is the one it's really going to look in the rendering
I say it because this artifact in what is the focus itself is not seen is going to see
a light geometry not of this type but totally not going to see where
comes then the trick would be either model some object that is going to be the one that
emit light as it could be this or come down from the house house not from the
gallery of extensions some luminaria a little bit and use it as an element that
see you later to defend and czar that will be the one
produce the one that produces the sensation of that light is emitted from some kind of
device with all this I I would select both elements the iv is
light that is this and the object that I finish to create or import and right button
would create a component create a component that will be the focus a test focus
create mansilla will burst and so quietly
I can make a copy worth a copy multiple or one copy divide four something
kind this next a little bit better let's go to put the spotlights at different distances
to see a little how they influence the surface agree now yes yes
edited a something double-click and edited this and slide all of them will be the same in
its properties is something super comfortable if I had not previously made a
component you already know I would have to go editing each of these elements and
it's a bit of a tedious job it would take a very long time the ideal is
that you always work with the system of components just like this chair is
so here is a component if you modified one the other is also going to be affected
We are not going to edit the slide and double click right button on the
luminaire then live for sketchup edit lighting let's see what options
we have are very very similar to those that we are continuously seeing the
rest of the lights of the program there's nothing weird oval is all
well-known the only option that appears new is here that says
option file or asks us to upload a file that good file is a file
type and it's the one that I showed I have not been this nice before
the program directly opens me this window where it says open and slide file
not an i-type file is my yes os you check here in the type box of
file that is requesting that select a file with this format
I simply access one of the folders let's take for example the the folder
three that the one I was showing from example and you see right now just
I visualize the point files and it's go to select for example some for
to see if really the geometry is as a mark this help sheet is
little legend let's take the 19 that has a geometry yes a little bit
strange is pretty vertical has here a very wide opening a first
smallest opening and it's good to the ground
then the number 19 simply the we select we give to open vale
now if you look here the kind of file if there is a charged light that is
in here and it's going to generate that geometry type 19 with the intensity that of
let's check in this case I do not here comes a value of power vale that is a
value that is different from what we saw in other lights that was always intensity and
putting a value of 5 out of 10 we already took intensity is quite large and that is
could visualize in this case to be power you have to put a pretty value
high is worth a typical value for example 5000 let's try first with a value of
this guy to see that the result we not in the project but do not put
510 values so short because no you will appreciate the light and you will think
that there is a problem with the program with the procedure and it's not simply
that you have to put a pretty high power On the other hand we have the option of
change the color as we saw in almost all types of lights
Program choose a color a little warmer yes
do not orange of this type that gets yellowish
ok and good the other options and the we have seen are things of the type that the
light do not project shadow so we're going here I would never remove it obviously
and good options a little bit of the quality that will have the light regarding the
ubeda calculation and it could also be modify you here and then by
example also the one that affects or is not no affects the reflections equally I
I would leave everything marked simply focus on changing the color the
energy not the power and on the other hand it's select the point file and that is
has the information our file the 19 has the information with the bulb
with the geometry that this will have this luminary of agreement is important
upload that file if it's not going to operate the first section enable
similarly this would make it active or deactivate is not like turning off the
switch of this light 1 in this case of all these that are components in
this case we leave it active we give to ok important always ok do not give it to
directly to close this window that if you do not save your
configurations we give to ok and we are going to do the first test and let's see
how does this kind of light work before to send to render we are going to expand
a little bit good me in my case in my project this you can do the
try your own projects now Be it interior or exterior that is
Exactly the same, I'm going to expand a little bit the wall in my case so that
see a little better how this wall bathes this kind of lighting even good
let's put some element of medium and let's try to see how
it works I'm not going to put here is a little bit even inclined
so I bathed this piece something kind of that good even let's go
to spin some on the ground is a try like there's a little here
working a little imprecisely but good in this case I do not care
I just want to see how the very important system what I said to you
before the basis of this prism if I place this
here and I obviously pass the light not is going to see because he is projecting there
inside and it is not displayed as if birth here will be going to produce
errors in geometry is very important that this at least this
which is the base is out it could be be something kind is there is no there
good problem we are looking forward to doing the test seeks point of view and we give
render the good program does this and in this case the scene is a little
dark you would have to adjust the camera that we'll see it in the camera options
when we get into that lesson it comes out everything a little dark think that in
this scene are currently only emitting light is
luminarias this if it is that I have here to 5000 what are they up to here do
exactly that drawing is the drawing that makes good it is perfectly observed as
does that first curve is small a a according to a little bit bigger and then
is here as we saw in the geometry in 19 what is this
drawing here is the one that is being producing in the rendering we are going to
try with some values for example of power a little bit taller edit light
let's put instead of 5,000 10,000 a 10,000 yellow power this yes
you want, we are going to do a little more intense we give ok ok let's give
again to render to be a little bit stronger
You see how geometry is understood perfectly as it bathes the wall in this
case the horizontal that is here how is it bathing all that from there that
way or is it here according to the good distance it comes from
one way or another this distance a little bit more you are lights much more
realistic because they are really using the lighting bulbs is not all the
people who understand a little bit of lighting will sound all these
things and they will know the importance of being able employ this kind of lights in cloud brings
not because it works very well look at a thing also that I observe
that does not look very good and it's the fact that clear here how this material does not
emits any kind of light you see a source not where I'm bristling but the
piece the little piece that in theory is getting it turned off this is left
quite strange there is a little trick that I usually
well I usually do or almost all bice users and we do is apply
here a material that is emissive type remember an emissive material I'm going to
apply here any color whatever do not we have seen yet we will see it in the
choice of materials when we believe emissive materials but I'm going to do
a test so you can see what works well when
I applied here an emissive material of change the name to the color that I have
applied so that we see it emissive I'm going to apply an emissive material that is
this I'm going to materials dv brings to the editor this we will see in the election of
emissive materials in detail but I I do it here so you can see how
would be created a new layer that is missive that is here for this
material according to preview in principle emits light I will put a little more
high the intensity in multiplier in instead of 1 as it comes by default
a value of 20 for example is the emissivity of that material that is this
from here to being a component as you know has already been applied to all elements
to all the little points of light that I have put in my project and I will learn
hoist again to see how it works look at the difference, it does not look like
that this element emits light has a emissive material and will give a little
more realism is not going to look like that really the lighting is good
starting from this small box of light this is good if you think it's
a little distance maybe the bulb of lighting of the object itself could
move the cone and approximate you take here to the base itself in the
problem on which the important thing is founded is the basis here for it to project
directly from a closer area to the light element
the course could not do a little more small and as always displaced him in the
vertical and something kind of this we are going to calm down
again let's do another test from here I'm going to move it a little bit and we do
a test with the and slide veis is a just how they have an emissive material
I have managed to give the feeling that they are really projecting light inside
of my scene way through that material that I have applied and on the other hand
in what is the cone that appears Obviously invisible, you can not see it
what is emitting the i slide that I that I need not that I want for me
project that would be the one they chose or the tables are that I leave you simply
choose a number and apply light laws that you like more for example we are going to
choose one I will change the slide is here that is pretty curious is
sticks pretty to own to own cone to the base of the cone and it's quite open
the number 9 let's see how the number 9 would work
in the project, then simply as this is already a component within
a light edit and I go where it says file and selected in this case the number 9
bar I will replace with light type 9 We give ok and we will render
this is a more open light more diffused shorter because it illuminates
that way a little bit too more maybe more natural not for those who like
maybe this kind of bulb is lighting was pretty good then
that's good I leave it and at the discretion of each one that is approving I think I think
it's quite interesting are lights pretty simple to use and the
As you can see, it's pretty good, about the project or if you want
do some more test I will spin this here in the vertical
let's put on this little chair that I have here how it works we are going to
put several is over here
what such illuminates the objects that I have that I have here if the intensity the
you want a little bit higher because we have seen that simply in the
power section we will raise this value I currently have it in 10,000 we go
to put 20,000 quite higher even the color so that it looks like it works
it gets a pretty strong color there quite alive like this fuchsia ok and you
we give render so you can see how the
colors so you have a lot of design possibilities in terms of
geometry power intensity even the color of the luminaire agreement here already
take that fuchsia hue all the Lamparitas good if you want some
different would simply be to convert one of these components in single
agreement I select and become unique and now it has already modified this
could have a light that was different according to your put here another light a
green ok that only affects this because I have made it unique
have to render again for this little green light emit
you have a lot of game at the time of raising different lights
man do not have to be colors as alive as I am
putting me here to be understood but you can merge different types
of light and the program in that sense quite realistic or is it going to
melt is going to look here in a component mixed between green and purple
that is quite at stake as well you look at one thing here it projects light
also below is this one here is projecting green at the bottom
that's because that's good is happening the type of light and is that I'm using
ok if you look at the scheme that you I leave the number 9 is here is very
pretty the problem is that it projects a little in the opposite direction to some
of the lights installed also happens some of you are projecting is also
project in the other direction careful with that because maybe we are interested in
example to 23 you do not have to value in each case what you want to get here
is the truth is that an effect remains quite interesting trying a little
by chance like making a curve a double curve here a wave produced
for these two is light are very lights simple to use you just have to
consider loading the file point and it is and I hope that good that you
useful and use them in your project because obviously this is already
one more step and the project starts to look better every time not when we use
The different types of good lighting up to here nothing else I say goodbye and we
we see in the next lesson of the course from vic law to it seems that chad
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