Chủ Nhật, 27 tháng 1, 2019

Waching daily Jan 27 2019

Comme Avant (Back To Basics) is a small family company located in Marseille.

It is a brand of natural and handmade cosmetics, which wishes to return to simple values, ecological and natural.

We offer cosmetics that we produce in Marseille, with simple formulas.

containing a maximum of 4 ingredients, without dye and fragrance, to be accessible to a greater number.

These are economical and zero waste products that are either solid or refillable.

In each formulation, we use an "ancestral" ingredient recognized for its virtues

since the dawn of time and that could be forgotten over the centuries in the middle of chemically modified ingredients.

At the birth of our son Nael, we had already begun a move towards more natural

and less harmful product in our daily lives.

During his first months, he had red patches despite the organic cleansing products we used.

we then went in search of a solution.

This is where Nil developed the first product of the brand, our 100% organic olive oil soap.

3 days later Nael had nothing left and we decided to launch Comme Avant (Back To Basics).

He later added our toothpaste, a deodorant, a cream and a shampoo. All universal, simple and effective.

Today, we are 5 in the adventure: my companion Nil, my brother Silvin, my sister Marie and his companion Mathieu.

They do not contain dye, no perfume, no essential oil which makes them truly universal and for the whole family.

Certified COSMOS, they are also very economical. Breads of soap or shampoo, refills of toothpaste

or deodorants are available to save money and encourage our community not to throw pots but to reload them.

With a very short list of ingredients, easy to read and understand. We privilege total transparency by explaining in detail on our online store.

our manufacturing process, the origin of our ingredients and their certifications. There is no taboo and no secrets.

We are against the current of the industrialists, with their "greenwashing" and lack of transparency.

Our philosophy is to "recreate the products of old times", those that were simple and effective, used since the dawn of time by our ancestors.

But modernizing them by their composition, their format and their use.

After 1 year of existence. more than 40,000 customers and a hundred resellers like organic stores

, grocery stores and pharmacies across France, Belgium and Switzerland.

But also more than 100,000 fans on social networks who have adhered to our philosophy and who follow our news

our behind the scenes, our successes and our problems of small French family business.

Social networks are at the heart of our digital communication

and we share with our community our zero waste philosophy, respect for our environment and our planet.

Like everyone else, we use digital technology to promote our products.

Our approach is different, more cooperative.

Transparency and free exchanges with our customers, social networks allow us to learn and improve.

For example, today, our customers want to find our products next to their home.

We will therefore develop the distribution of our products to consumer groups

cooperative supermarkets and some organic chains (such as Biocoop or BioCbon for example).

In the same way, although originally we are Pure Player, we will soon open a physical shop in Marseille

This is not our job at the base, we will learn. The goal is to meet the demand of users of our products.

To be able to buy near your home, with a Zero Waste will

Today what matters most is this philosophy that we embody

and try to pass on so that the next generations can understand nature and work in symbiosis with it.

We are proud to contribute in this transition with Comme Avant (Back To Basics).

For more infomation >> Présentation de Comme Avant - Duration: 3:59.

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Main ToolsBar y Lights ToolsBar de VRay - Duration: 20:34.

hello again and welcome to the course defend hoisted with bill bray for

sketchup in this session after having carried out the installation of

I wanted to tell you in what program consist of a little bit brief and

summarized the two main bars of tools that we will find

with a bitrate would be on the one hand toolbar that is here on the left

and the light tool works that is here where we will be able to manage the

different lighting elements that allows us to introduce viceroy with

the different types of lights available for it the first thing that

we must do we must show those two bars simply making button

right about the interface where we have the different icons right button you see

let's activate bcs light on the one hand would be uve electors that cha light would be

those lights are on one side and on the other side let's activate uve fsv fráncfort

sketch to main toolbar or bar main tools in this session do not

I'm going to entertain myself too much telling in detail what it is for

thing because we will see it according let's go forward in the formation but

yes it seems important to me that you have very clear the difference between this

main mobs and the options that we will allow to configure and on the other hand the

theme of artificial lighting with all these elements here we are going to go

having a lesson to explain in detail each of these lights that we

allows the program you will see that it is very simple and it's very interesting but for

we will go one at a time and we will go seeing with different examples his

working start from the beginning with the main tour bartz for a

part we will have the m of the m grows in material is the material editor

is this window is fundamental if I I apply material within sketch has been

with any material here, please note that automatically in the manager

dv file materials and materialize of the scene I already have a

preview I already have that material that I just to create

this means and it seems very interesting that there is a synchronization

total among the materials that we have on the one hand in sketchup would be these

here the orange and yellow beige and of done I select one the one that has

selected I also select it in in this editor this is very very

important the only thing that happens is that good with sketchup we will only see it

in the class about the diffuse channel is this one that says diffuse that channel can be

control with con is that chacón de agreement but we will see that there are many

more physical properties that you have to enter with the editor

bit materials those physical properties are for example

good the emissivity the reflection the refraction and good to the diffuse channel that

is the one that currently comes by default what would this be from here what I wanted

explain is that you always have in mind that there is a total synchronicity between

materials that we have applied with sketchup and those that do not add appearing

in the publisher's material list über live materials indeed if

I make a modification of any material set

the sketch itself modifying that channel fuzzy when a preview arrives a

I will have the material update synchronized I am entertained with this topic

because we are going to see it very very in detail just keep it in mind that that

will give us access to this manager materials in second important option

mv trail really I structured it always my formations through three

material blocks options e lighting are like the big three

blocks that will allow us to be able render with great quality and without having

no type of complication without control there are two materials on the one hand

render engine options that are here this second icon and on the other hand

in the lighting you will know 99% of the functions of viceroy to sketch to

this second icon are options if I I show that I'm good to see you

that shows me this window with a lot of eyelash that already those who

you have tried a bit of the program you will see earlier as very complex

it is structured by themes and during the training we will go

seeing through the different lessons

how do you have to configure the different tabs and you will also see that

many of them are not very useful it's not going to be necessary to modify them

I will try to explain everything and do emphasis on what really is

important and it will serve you very much in your work with v site this so

so much would be the engine options of we will be able to adjust the rendering

things like for example the quality of the image or camera settings so that

the image does not come out very dark or very clear or in a series of parameters that

they will always be controlled from this manager here I will leave these three

little buttons that we have in blue are fundamentally the first

what I would do is start the process of rendering of first here start

I give it to you and if you look at it it makes a big bristling or this window comes out that

it is this window that is totally new for us it is the window of

framework is the engine that is working and calculating the render of

our scene this window also that comes out

complementary we would have on the one hand is where we see the image as it goes

remaining and how is going to sell hoisting and on the other hand is here is the one that we

indicates the progress of that processing of the image of the bristling gene as such and

all the processes that are taking out even was appointment allows us

know in what state the monkey descending hoisted at this moment

also very interesting that there many options we will see in

Detail when we talk about the window of the framework we will see all these

we have a little more shape detailed now I do not entertain myself that

you know that to launch a rendering when you have a model it is simply

this third icon of this render that the rts real time is a path in time

real what does that mean if I active this window looks very

similar to the previous one I will be able to get to visualize the rendering in

real time if I go modifying any parameter of lighting or of

visualization is updated in this window

it's a pretty interesting option what what a good thing that will work according to a

Also, the characteristics of our team and your card

graph can work better or worse not is a subject that is still very polished

within the program but that you know that you have that option to go see how it goes

leaving the scene in real time not if you are modifying any parameter you

will be updating in understanding this from here in this window of real time I

anyway I advise you that good that almost better the first and with

milestone that counted before that is the final rendering and make a

calculation a calculation from zero is valid for see how the

scene the fifth icon says be batch render good this allows us to do

rendered by lots that is if I I have several scenes in my project already

you know that we saw this in the lesson about cameras and scenes I'm going to have

different views of my project by example 1 and 2

I have several saved views of my project the fifth icon is going to

allow this is a great improvement me it seems incredible this option is going to

allow render scene 1 for a side and when I finish this scene that

I have saved here would go to the number 2 and now 3 4 and 5 or whatever you have

created the bach render you will go generating that sequential stranded

and saving it in a folder of your system likewise I will not explain

now how it is configured we will see it in the class about bach extend but have them

into account because it's a very very option interesting is going to save you a lot

work since you are going to be able to leave the team working while you

you are doing other types of projects or you do not have to be in front of the

computer or he is going to go rendering the different views and advancing to the

next the sixth icon is simply a direct access to the help web of

the big break vale is an access in the that you are going to find information about

the use of the program them by having because good for that we are with the

course and if anyone has any doubts very punctual or not clarified in any subject that

you know that there is also help in different training portals by

internet or even on the web of the abyss not that it is he who does the

program this seventh icon on the key f good the little symbol the df icon is going

to allow open the last one is going to do created that is to say is quite common by

that by mistake let's close the bakker frame window and

we do not have a render that may have it took half an hour to generate

then it is very easy to click on the efe key and recover the last view

rendered and now and so we could save the image or simply

it serves to open the frame again buffer uses this window where the

last calculation you know how good it is can recover by mistake

you have not previously saved this option here to the nice stick that comes out

a sphere very careful not to confuse that incognito with the omnilife nor with the

sphere There is this menu and I was telling you

allusion to light is worth these are themes of lighting do not confuse him with this

sphere this sphere I say it because a lot people tend to be wrong this sphere

it's just a geometry like you see with that spherical shape that is usually used

when we are good we are testing materials new or in the learning process of

of the program you will see since you will see that during training I use a lot

this kind of spheres for good to see how the materials work because it's going to

allow to know better the operation of the physical properties that we are

introducing each one of his materials

in fact, notice that in the window of the material manager preview

of those materials is always symbolized by a sphere since there is a

change of curvature in geometry and allows us to understand a lot better

how a material works is not used simply because that at a little level

didactic learning or test new materials

this option here that says v6 plane also very very important not

wrong with the plane of light that is this we will see with the classes of

lighting this plane here is a species in quotes of infinite plane

and if I apply this plane you see this I just entered into the model

equal the dimension that it has goes to generate a floor a pavement in all the

model let's do a render but if on that plane for you to see if you

you fix here no shadows are projected on the ground that are infinity no

there is a projection of shadows that here if it occurs however if I

I put a map of this type in this We're going to see the difference

activated a moment of sunlight for that you see those are the shadows that are

are going to produce now already like that in that plane infinity and rendering

you see the difference here a plane of white color that reaches the line of

horizon now and so are the lights on the floor that good plane

you can even paint me but apply a material

render again is a plan infinite although it has this dimension it

will see in the whole model help in some occasions to good to project

shadows on the ground because if not we have modeled the whole platform

we just put a map of this type once the plane is one and says it

in the description is an infinite plane very important to be careful not to put

this plane in a very tiny way or lost by the model because I've seen

cases in which good people what loses he does not see it and then he can not

disable this option until you eliminate this plane too much care

that this plane is not on the ground if you have a high elevation for example

this level from here to see what would happen is going to do one in this case is going to

produce a section we are going to light hoist sections the spheres and in

the whole model is an infinite plane is cutting the whole model and that's not us

interest in being careful with those with these planes here or good I think that

and understand how it works you should not have greater difficulty but simply

that note does not make it too small have the localized plane and yes

at the level that you are not interpreting as the zero level of the

soil so that those are not produced cuts in the model two options very

interesting also as a novelty and they are good the options to export and

import a light proxy clouds we have a lesson dedicated solely to the

next I will go into detail how it introduce proxy elements inside it

there is to sketch up to advance it is a little about what this topic is about a proxy

it really is an element with a great amount of geometry is a component

imagine that we have a tree in which there are hundreds or thousands of leaves and it's a

component that as you know in sketch up will think a lot very much

complicated then work with the model if we introduce large components

amount of geometry then for solve this problem

ubera introduced the option to use proxy the next to be a preview in

this case of that tree we will see it from simplified form so that it does not

is going to load the project too much on file as such

type of problem to include for example 100 trees in our scene without

But when the time comes for render if there is going to be a

very complex and very detailed rendering from that good proxy I show you an example

proxy so you can understand it better I do not know if you intuit but these two

objects are next and if they are going to be a vehicle agreed and made a

introduction using the proxy option we will see it in that lesson but I do not want

delay is this session and it's just import the proxy and it would have

a visualization of this type is worth I think it is understood I do not know if it does not weigh

nothing in the project is quite enough lightweight is a very model that is not going to

upload our project we could enter the number of vehicles that

we needed to be fixed what happens when I render did this

scene like ubera and if you are going to read the proxy as such that is this you see here

to the left and I know very high rendering quality of agreement this is a great

advantage is a very important advance inside rendering for sketch up

since it allows us good to solve a problem that really was the main

handicap that had its vein and look like the fact of not being able to use a lot

geometry or that was too detailed that's what made the models

they do a lot that there work and now it is solved

perfectly with the proxy option that I highly recommend you to use me

it seems a fundamental lesson is a great improvement of the program therefore

facilitate the bookstores I will comment where can you get this

kind of objects because if you look at me well they really produce a

much more quality visualization with a lot more detail without any

kind of problem that the model can go a little slow and we are going to make another

try here next set the level of detail that has also has the

advantage that the materials are already included in the next come already

prepared with their materials perfectly adjusted for live v

for sketch up and let's follow here reflections reflections good reflections

different physical properties that are not achieved with the materials

of sketch up as such was simply a example so you can see how it works

more things we have interesting good these are two options this here that

it says set camera focus is really what what it does is position the focus of the

camera is worth when I make a rendering people who know a little

the photograph will know that I can focus to a certain point and emphasize that

zone of my scene not through the position of the camera's focus on a

certain point that is a good being It is an option that I will tell but you

I highly recommend that you really do this process with photoshop in the

course of photoshop we will see how it is very easy automatically and in time

real change the focus point of a part to another of the scene is going to

greatly facilitate the work this is a little tedious the work since apart

to focus the focus point on the scene you have to set the camera and

you have to have high knowledge in good in photography as such control

the aperture of the diaphragm the speed shooting is a little bit more

far I will tell you how it is done with photoshop and you will understand what is

really this option does not have much meaning to carry it out through

see it and it's okay I could do it I will tell you but it is not recommended

option as you see will allow us this last incognito freeze the image

when we are on to turn on in time real if I'm visualizing the model

in real time like right now I could for the team to be

working continuously freeze this image

and now even if the work continues descending remains stopped

I want you to continue calculating and I am working on the model and the brand new

Real time is in pause mode simply serves for that good is useful

the truth because I may change the point of view the illumination of the

scene let's change a little bit of the sunlight and want to freeze for

keep working and that while in the window continue calculating and generating that

Real-time view serves you just for that already from the bar

mine toolbar we would not have any you have already seen that it is quite

I will tell you everything in detail Do not worry

today I just wanted you to know where was every option and on the other hand we're going

to have the dvd's lights there there is also a lesson dedicated to

each of them and we will introduce the different elements of light

artificial that the program allows us and We will see then the omnilife good

appear here are some lights in all the directions the rectangles of

light that are a plane of light very interesting for

our scene the spotlight that they work like spotlights are not spotlights

very directional for type lights theaters or the museum, the

abdón light will allow us to illuminate through a photograph according to

through a hdr photograph and we are going to can create lighting the spheres

also very interesting light or spheres of light are similar to habuni light

but with a little more aspect nice voucher are like lamps

circular and it is interesting that the You know, you are going to see that they are very

simple to use are inserted in the project and to modify not according to a little

your design interests and the last ones that to me personally

seem the most recommended for the computer world for the

interiors are the light is worth the and slide are the most realistic lights that

we have in the program and they are going to help from a file type and it's me

I will leave some examples but all commercial lighting houses are going

to facilitate those files if they are going to generate lights

and realistic according to a bulb of lighting determined with a

already established geometry we'll talk about them carefully and we will see all their

options up here nothing else I do not I want to delay was just a class

to do a little introduction to a little by little and all the options

that allows us and we see ourselves in the next session of rendering with bits

for sketch up

For more infomation >> Main ToolsBar y Lights ToolsBar de VRay - Duration: 20:34.

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Meghan Royal - PHOTOS. Fête de la Sainte Dévote à Monaco : l'absence de Gabriella de Monaco surpren - Duration: 1:49.

 Mais où est passée Gabriella de Monaco ? La comtesse de Carladès âgée de 4 ans était absente de la cérémonie célébrant la Sainte Dévote, tenue ce samedi 26 janvier à Monaco

Toute la famille royale monégasque était réunie autour de la barque pour son traditionnel embrasement, mais la jeune fille d'Albert et Charlene a brillé par son absence

 Son frère jumeau, Jacques de Monaco, lui, était bel et bien présent. Le jeune enfant était accompagné de ses deux parents, et portait un admirable manteau de la marque Gucci

Reste à savoir les raisons exactes de l'absence de sa sœur jumelle. Jusqu'alors, les deux enfants étaient inséparables, accompagnant leurs parents à chacun de leurs engagements royaux

 Contactée par Closer, la Mairie de Monaco n'a pour l'heure toujours pas donné suite à notre requête

Pour rappel, la Sainte Dévote est la patronne de Monaco, célébrée chaque année le 26 janvier par les Monégasques

Elle fut martyrisée vers l'an 304 en Corse, tandis que sa dépouille fut par la suite déposée sur une barque par des pêcheurs

Sainte Dévote est d'ailleurs présente sur toutes les pièces de monnaie de Monaco

For more infomation >> Meghan Royal - PHOTOS. Fête de la Sainte Dévote à Monaco : l'absence de Gabriella de Monaco surpren - Duration: 1:49.

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IES Light de VRay - Duration: 22:14.

hello again and welcome to the course viceroy for sketchup on this occasion os

I want to tell the last kind of lighting that remains for us to see what is

the i slide for me personally I think it's without

doubt the best light we take a little more in setting it up surely but the

results are going to see that they are good pretty good are the most approximate

to quality since this kind of illuminate already requires a file type

and it is I have left in putting it the link of download this lesson you will see that there

a set of lights type i is treated of some files of this type you see are

type lights are these files of here you can get them through

of any commercial house that is dedicated to distributing luminaries do not usually

have this type of files available for free I have left a

bookstore with different type lights and it's of commercial houses you see there are several

folders and just good between each one of them is different

lights now explained how they are introduced in the program you will see that it is very

simple and the result surely make me put this kind of

lighting in all your projects they work quite well both in

inside and outside you will see that the aspect is much more realistic than the

that could provide us with another type of lights that we've been we've been

watching until now so that you make an idea if we see here this

jpg image that also left us in the files this kind of lights are

numbered you see for example the number 7 produces not a bulb a bulb of

lighting of this type the number 7 is say this file contains the

geometric information that is going to allow to generate luminaries a little bit

Most advanced ones are worth some example double falls like this one here

some reach the ground you see some and others not others are more dispersed more

open others stay in the part superior that is here there are very many

types are worth depending on the type of project maybe you want some more

or more focal is for example from here reaches the ground but opens in the

top point then they are very simple to configure and simply

choose the typology we want for example the 18 I like this one that does not have

quite fall reaches the ground would be to choose the number that interests us

and load the point file and that's why one side on the other hand what we already know

do what we have seen in elections previous was how to modify the

intensity on the one hand is base in the how much light we have we can

go up good put a high or low value as we are interested in the intensity and

on the other hand the color the color of the light you already know that it will allow you to create

good environments warmer or colder according to him the tone you choose for the light

and we are going to use I have taken this little example this

model the first thing I would do would be deactivate if you want the environment

vall the environment so that is an image totally nocturnal and we can observe

well how does this kind of work lights we're just going to optimal

the weak king options and in the environment section deactivate

these two boxes that come by marked defect we are going to deactivate

agree if I do a rendering Right now, you can see everything

black you do not see anything at all and it's because well there is no kind of

lighting in the project we are going to introduce lighting that in this case

we have said that they will be of type and scene is here is worth the last icon

I click and position where I am interested look at the graphic that employs

overlay to differentiate this type to illuminate is already a kind of

pyramid not of prism that is us indicating on the one hand at the base we

indicates that it is the address from which is going to project the light if we see this

example the base of the cone would be this top of here and down in

that direction is where you're going to project the light that emits this is

pyramid then for example if I want bathe good if I want to bathe this

wall with that lighting should turn a move tool is

pretty easy to turn the luminaire to some kind this and the light is going to emit

in that direction is here from that point this type of luminaires by

defect come with a very large size if you want we can do a climb

so they are not so uncomfortable handle how it goes with many good of

the artifacts that we are seeing from Beasley size does not influence according

the size will not matter to us then we just do a little more

small to make it easier to management within the agreement program

it would be something kind this is a light weak is a guy and it's just be doing

double what you do by right clicking on she

this last section appears be live for sketch up edit light now let's

enter but before entering I go to employ good I will use several if it is in

the same project imagine that we have here good different foci that light

illuminate this wall I will apply some texture to make it look a little better

import file and we choose here some texture that has

downloaded already from another class so that it see a little better how it works

agree to apply a texture here because if it's not going to be a little bit

complicated formal to understand with a white background this has better look

to use several points of light or several focuses not in that direction and

Obviously what you should do is create some element that symbolizes is

that little bit or element not that emit light that could be something kind this

to a box of this type that is the one it's really going to look in the rendering

I say it because this artifact in what is the focus itself is not seen is going to see

a light geometry not of this type but totally not going to see where

comes then the trick would be either model some object that is going to be the one that

emit light as it could be this or come down from the house house not from the

gallery of extensions some luminaria a little bit and use it as an element that

see you later to defend and czar that will be the one

produce the one that produces the sensation of that light is emitted from some kind of

device with all this I I would select both elements the iv is

light that is this and the object that I finish to create or import and right button

would create a component create a component that will be the focus a test focus

create mansilla will burst and so quietly

I can make a copy worth a copy multiple or one copy divide four something

kind this next a little bit better let's go to put the spotlights at different distances

to see a little how they influence the surface agree now yes yes

edited a something double-click and edited this and slide all of them will be the same in

its properties is something super comfortable if I had not previously made a

component you already know I would have to go editing each of these elements and

it's a bit of a tedious job it would take a very long time the ideal is

that you always work with the system of components just like this chair is

so here is a component if you modified one the other is also going to be affected

We are not going to edit the slide and double click right button on the

luminaire then live for sketchup edit lighting let's see what options

we have are very very similar to those that we are continuously seeing the

rest of the lights of the program there's nothing weird oval is all

well-known the only option that appears new is here that says

option file or asks us to upload a file that good file is a file

type and it's the one that I showed I have not been this nice before

the program directly opens me this window where it says open and slide file

not an i-type file is my yes os you check here in the type box of

file that is requesting that select a file with this format

I simply access one of the folders let's take for example the the folder

three that the one I was showing from example and you see right now just

I visualize the point files and it's go to select for example some for

to see if really the geometry is as a mark this help sheet is

little legend let's take the 19 that has a geometry yes a little bit

strange is pretty vertical has here a very wide opening a first

smallest opening and it's good to the ground

then the number 19 simply the we select we give to open vale

now if you look here the kind of file if there is a charged light that is

in here and it's going to generate that geometry type 19 with the intensity that of

let's check in this case I do not here comes a value of power vale that is a

value that is different from what we saw in other lights that was always intensity and

putting a value of 5 out of 10 we already took intensity is quite large and that is

could visualize in this case to be power you have to put a pretty value

high is worth a typical value for example 5000 let's try first with a value of

this guy to see that the result we not in the project but do not put

510 values ​​so short because no you will appreciate the light and you will think

that there is a problem with the program with the procedure and it's not simply

that you have to put a pretty high power On the other hand we have the option of

change the color as we saw in almost all types of lights

Program choose a color a little warmer yes

do not orange of this type that gets yellowish

ok and good the other options and the we have seen are things of the type that the

light do not project shadow so we're going here I would never remove it obviously

and good options a little bit of the quality that will have the light regarding the

ubeda calculation and it could also be modify you here and then by

example also the one that affects or is not no affects the reflections equally I

I would leave everything marked simply focus on changing the color the

energy not the power and on the other hand it's select the point file and that is

has the information our file the 19 has the information with the bulb

with the geometry that this will have this luminary of agreement is important

upload that file if it's not going to operate the first section enable

similarly this would make it active or deactivate is not like turning off the

switch of this light 1 in this case of all these that are components in

this case we leave it active we give to ok important always ok do not give it to

directly to close this window that if you do not save your

configurations we give to ok and we are going to do the first test and let's see

how does this kind of light work before to send to render we are going to expand

a little bit good me in my case in my project this you can do the

try your own projects now Be it interior or exterior that is

Exactly the same, I'm going to expand a little bit the wall in my case so that

see a little better how this wall bathes this kind of lighting even good

let's put some element of medium and let's try to see how

it works I'm not going to put here is a little bit even inclined

so I bathed this piece something kind of that good even let's go

to spin some on the ground is a try like there's a little here

working a little imprecisely but good in this case I do not care

I just want to see how the very important system what I said to you

before the basis of this prism if I place this

here and I obviously pass the light not is going to see because he is projecting there

inside and it is not displayed as if birth here will be going to produce

errors in geometry is very important that this at least this

which is the base is out it could be be something kind is there is no there

good problem we are looking forward to doing the test seeks point of view and we give

render the good program does this and in this case the scene is a little

dark you would have to adjust the camera that we'll see it in the camera options

when we get into that lesson it comes out everything a little dark think that in

this scene are currently only emitting light is

luminarias this if it is that I have here to 5000 what are they up to here do

exactly that drawing is the drawing that makes good it is perfectly observed as

does that first curve is small a a according to a little bit bigger and then

is here as we saw in the geometry in 19 what is this

drawing here is the one that is being producing in the rendering we are going to

try with some values ​​for example of power a little bit taller edit light

let's put instead of 5,000 10,000 a 10,000 yellow power this yes

you want, we are going to do a little more intense we give ok ok let's give

again to render to be a little bit stronger

You see how geometry is understood perfectly as it bathes the wall in this

case the horizontal that is here how is it bathing all that from there that

way or is it here according to the good distance it comes from

one way or another this distance a little bit more you are lights much more

realistic because they are really using the lighting bulbs is not all the

people who understand a little bit of lighting will sound all these

things and they will know the importance of being able employ this kind of lights in cloud brings

not because it works very well look at a thing also that I observe

that does not look very good and it's the fact that clear here how this material does not

emits any kind of light you see a source not where I'm bristling but the

piece the little piece that in theory is getting it turned off this is left

quite strange there is a little trick that I usually

well I usually do or almost all bice users and we do is apply

here a material that is emissive type remember an emissive material I'm going to

apply here any color whatever do not we have seen yet we will see it in the

choice of materials when we believe emissive materials but I'm going to do

a test so you can see what works well when

I applied here an emissive material of change the name to the color that I have

applied so that we see it emissive I'm going to apply an emissive material that is

this I'm going to materials dv brings to the editor this we will see in the election of

emissive materials in detail but I I do it here so you can see how

would be created a new layer that is missive that is here for this

material according to preview in principle emits light I will put a little more

high the intensity in multiplier in instead of 1 as it comes by default

a value of 20 for example is the emissivity of that material that is this

from here to being a component as you know has already been applied to all elements

to all the little points of light that I have put in my project and I will learn

hoist again to see how it works look at the difference, it does not look like

that this element emits light has a emissive material and will give a little

more realism is not going to look like that really the lighting is good

starting from this small box of light this is good if you think it's

a little distance maybe the bulb of lighting of the object itself could

move the cone and approximate you take here to the base itself in the

problem on which the important thing is founded is the basis here for it to project

directly from a closer area to the light element

the course could not do a little more small and as always displaced him in the

vertical and something kind of this we are going to calm down

again let's do another test from here I'm going to move it a little bit and we do

a test with the and slide veis is a just how they have an emissive material

I have managed to give the feeling that they are really projecting light inside

of my scene way through that material that I have applied and on the other hand

in what is the cone that appears Obviously invisible, you can not see it

what is emitting the i slide that I that I need not that I want for me

project that would be the one they chose or the tables are that I leave you simply

choose a number and apply light laws that you like more for example we are going to

choose one I will change the slide is here that is pretty curious is

sticks pretty to own to own cone to the base of the cone and it's quite open

the number 9 let's see how the number 9 would work

in the project, then simply as this is already a component within

a light edit and I go where it says file and selected in this case the number 9

bar I will replace with light type 9 We give ok and we will render

this is a more open light more diffused shorter because it illuminates

that way a little bit too more maybe more natural not for those who like

maybe this kind of bulb is lighting was pretty good then

that's good I leave it and at the discretion of each one that is approving I think I think

it's quite interesting are lights pretty simple to use and the

As you can see, it's pretty good, about the project or if you want

do some more test I will spin this here in the vertical

let's put on this little chair that I have here how it works we are going to

put several is over here

what such illuminates the objects that I have that I have here if the intensity the

you want a little bit higher because we have seen that simply in the

power section we will raise this value I currently have it in 10,000 we go

to put 20,000 quite higher even the color so that it looks like it works

it gets a pretty strong color there quite alive like this fuchsia ok and you

we give render so you can see how the

colors so you have a lot of design possibilities in terms of

geometry power intensity even the color of the luminaire agreement here already

take that fuchsia hue all the Lamparitas good if you want some

different would simply be to convert one of these components in single

agreement I select and become unique and now it has already modified this

could have a light that was different according to your put here another light a

green ok that only affects this because I have made it unique

have to render again for this little green light emit

you have a lot of game at the time of raising different lights

man do not have to be colors as alive as I am

putting me here to be understood but you can merge different types

of light and the program in that sense quite realistic or is it going to

melt is going to look here in a component mixed between green and purple

that is quite at stake as well you look at one thing here it projects light

also below is this one here is projecting green at the bottom

that's because that's good is happening the type of light and is that I'm using

ok if you look at the scheme that you I leave the number 9 is here is very

pretty the problem is that it projects a little in the opposite direction to some

of the lights installed also happens some of you are projecting is also

project in the other direction careful with that because maybe we are interested in

example to 23 you do not have to value in each case what you want to get here

is the truth is that an effect remains quite interesting trying a little

by chance like making a curve a double curve here a wave produced

for these two is light are very lights simple to use you just have to

consider loading the file point and it is and I hope that good that you

useful and use them in your project because obviously this is already

one more step and the project starts to look better every time not when we use

The different types of good lighting up to here nothing else I say goodbye and we

we see in the next lesson of the course from vic law to it seems that chad

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Spot Light de VRay - Duration: 15:25.

hello again and welcome to the course gay vic for sketch up

this time we are going to talk about the Spotlight type lights are good they are

focuses as its name indicates and they will be light is the directional type are not used

enough for scenography themes or for museums theaters because they have a

look like that very flashlight are very directional are some focuses that we are going to

be able to configure in terms of its angle of penumbra we are not going to get

blurring in the contour we're even going to be able to vary as always

intensity and its color to test this kind of lights we are going to use the scene

that we have already assigned with these two chairs and a small stage and it is very

important that in option environment let's deactivate these two boxes of

agreement have to be deactivated to work in a totally mode

night without any light environmental would be the third icon that

We have here you see this 15 spotlight let's locate one for example this one

and fix the graphics that use bit king and it's a kind of umbrella is very

important as I always tell you that this type of lights are not modified in

As for its interior geometry, it's worth should not modify any of these

elements since it could produce some type of conflict and not working

correctly what I can do is move rotate move and good to work

a little bit with them in terms of their position as such

keep in mind that this line that appears here the spotlight is marking

we are not going to draw a second line a little bit longer sitting here this

line as such is marking the direction of this focus is very important

to illuminate a concrete object by example this chair that we have in

tell that direction of light I have drawn a line I have projected

the length to see very clearly where it's going to influence this lighting over

the object in terms of size have in mind that it gives a little bit the same

dimension of the luminaire as such it could be a little smaller so that

not us during work with 3d modeling

but its intensity we will determine according to the options of this lamp

this spotlight since the dimension that do not worry what is important is the

direction that the spotlight will have once located without modifying any of

its parameters we are going to make a test rendering to see how

this kind of luminaire works if you you set produces a very direct cone with

a very sharp outline very sharp that the truth

gives an unrealistic aspect of the scene Well, what we are going to modify

parameters is worth what parameters we have important in the spotlight good if I

I make a right button on the lamp clouds live for sketch up edit light voucher

we have here a series of options the Most of us already know them as always

let's see the options that are here available enable it would deactivate

or it would activate this luminaire the color that affects the color of the source of

light as such everything can be varied let's to put a color here type turquoise to

see how the intensity works in a scalar value or through units we're going

to put a value a little lower and then two parameters that are

fundamental we have on the one hand the Cone angle is worth 1 and

then we have with the angle of the penumbra that is to say this refers to the

blur that is going to have this shadow good this light that is projecting

about the scene specifically this value of penumbra of the angle of penumbra

the higher it is if I go going up I'm going to get a blur

a little bit bigger and we're going to introduce a value of 0 1 is worth a little bit higher

that 0 that came by default ok and if trend we go through the difference

this is the angle the cone that had original with very sharp more defined without

But if Render now made the cone has a major bad blur here you see

pretty clear, let's go up a little bit plus the value

right button edit light and let's put a value of 0 to 3 for you to see how

modifying that penumbra of the cone is everything here the blur is going to be

Way to old it's worth while it also expands

obviously the cone by that one blur if I do not want it to expand

both the cone is worth because it takes a very wide diameter I have the option of

modify let's modify the other value that I told you is the angle

the angle of the cone I'm going to put an angle lower 0.5 ok and we're going to render

new note that dry not now is much more

focused is more focused on a point that is not so scattered you see that it works

pretty good and we're going to blur more this shadow do not we do not want it to be

so crisp we normally climb the value of the penumbra to 0.5 and the angle

of the cone we are going to keep going down and the value of the angle of the cone we are going to

go down a little more let's put 0.1 vale a little smaller still and fender

izamos see what a little more small and the blur is still a

little bit older let's do a second test with the penumbra angle to a

greater 0.9 and the angle of the cone even more

little one in 05 worth would be half look good is still expanding because the

penumbra is obviously much greater cone expands in its dimension we should

continue lowering this value to an angle even smaller 0.01

to get a small cone but with a very very good blur these

options here and we will leave it as they come by default which is linear is the

decay of light and it is the most realistic would be the linear mode if someone

want to try the other ways you can do but do not produce an effect that

is too optimal not for the visualization that we are getting

as always we have the option that affect the diffuse channel ie the

colors as such to good that affects the shines to the specular and these two

options that are a little bit more advanced also have no greater

importance because they are for aspects a little bit more specific to the program and

it will not be necessary to activate them on sampling photo subdivided is going to

Allow the calculation to be more accurate it's going to take a little longer

rendering but the quality of the image it's going to be higher in the calculation it takes

a little bit more but the way you have to calculate the

lighting regarding this spotlight is going to be more accurate than more options

we have interesting for example as always the fact of being able to activate or

deactivate the shadows that occur You see these shadows here if I do not

I want it to produce shadows this spotlight could disable this option

or even change its color in this color black you could lower or soften a

little by lowering the gray that has currently not as black go down a bit

that that value shadows sub device this option that

we have here is in 8 as always already you know what is the quality with which

calculate the shadows within the font of light and then very interesting this does not

we are going to touch it you know that it can produce effects also a little bit

conflicting does not matter but this but the stadium of the shadow

that we know that by raising this value for example 0.5 the shadows that are

produce let's do a render here just from this part and they're going to be more

out of focus according to 0.5 I do not know if it is appreciated you see a little

defocused let's modify a bit more the value to make it look and we're going to

put the shadow radio for example on 2 is worth a pretty high value in follows

without appreciating too much we will go up a little more and so you will have more

clear it does not get in a shadow radio of 10 ok

and we send a test to this part of right here I think that here already if

begins to see that blur that makes less clear the shadow as such makes us

not a third example in this area of here edit light and we put a value of

50 ok well here, what is appreciated is the

blur in value 50 is very high and as always if we raise that value I

I would choose to raise the level of subdivisions of light is worth this

quality that you have in the calculation that is in 8 it would go up a little bit more instead of

8 let's put for example 40 in a rather higher value and render we hoisted

the whole good scene looks pretty Of course, that blur is already more sifted

the shadow is not so hard and with a much more precise calculation smoother

of it we are going to do here a second focus I have this here I'm going to

make a copy to do a test for example by

here I say it because you can good to use different bulbs for

illuminate the same object could even have a light that was different this

it was blue we're going to put a tone like that more more greenish good more of this kind

pulling that pink ok and the intensity of the light instead of 15 we're going to put a

value of 10 and here also a value of 10 ok and currently in the scene we have

one focus and another so you can see how good the lights are going to inter dry

overlays one with another and you can do different lighting proposals

within your projects is not quite interesting around here it looks very

Of course, no different shadows are projected according to the type of light that I'm going to

deactivate I'm going to eliminate this one here at the moment because I'm interested in telling you

well an option that left here for high and this one here does not say part of the

effect this option here is not used very usually this allows you to create as

a kind of good to control the opening of what is

you know that the bulbs usually they have a series of doors or windows

the folding elements are 4 left upper and lower right would be for

to visualize it is something kind this is not all the typical focus looks like

this guy let's do here a one proof with this would be hollow create the

group has something kind this not any Focus has a series of palettes that

allow you to modify your spin here we allows you to modify how light falls on

the object and this good the people of lighting technology the truth is that it has

enough in mind so that for the scene is illuminated one way or

another are these typical palettes that has here then the program also gives the

option to modify those windows you see it's all here I do not usually use it

usually because it's pretty complicated to configure without visualizing

correctly the pallets through these angles is a bit complex

control the focus but you know that you have these options is worth this option

from here we will put a value by example of 60

of all the doors and see now the focus the aspect you acquire there is a

modification of the window and light he also looks good affected he looks

modified let's vary again to make it clearer to assume a value of

120 120 and 120 in all windows and set good the difference in terms of

cone how can you get open or close that light through the

manipulation of these are values ​​I a personal level I advise you not to

modify jce that you play more with the intensity the distance the direction of

cone because they are quite difficult to control valiant appreciate too

that modification therefore I recommend that you do not read us

too much with this theme of the bards effects is not worth not very useful

very big up to here nothing else is worth a light

quite simple to manipulate just keep in mind the

importance of these two values ​​in the Cone angle and shadow angle

of penumbra that are these two values ​​of here these are fundamental to

control both the opening of the focus as the blur that is going to have

assume a slightly smaller angle and 0.005 ok I have gone down I have still done

smaller with a little more you see with a smaller opening

good that you know that you have those options to control both the

blur in the outline as how the angle not the angle of the cone with which

you are working with this value here and going down you can get it that good

that is going to make an angle little bit smaller let's leave the value

as it came by default here was in zero value ok and render did it worth with a

totally sharp outline set that with such a small cone value neither

appears is too small the diameter this one that I have here of 001 and so

so much is not able to reproduce the in the scene I will upload the value worth

still not appear we are going to put a value a little wider 0.1

ok for her a mini starts to appear very very small cone is given there

therefore good you have to play with these two values ​​we are going to put this for

example in one a slightly wider angle is

keep controlling that and I think that good that this is a resource of

pretty interesting lighting of every way we'll see some that are from

greater application to the field of architecture as such as they are and sly

all the planes of light that we have already seen or the light spheres are worth these

they will look a lot more nice the subject of the spotlight

really used for topics of scenography or museums are scenes where

we really want to illuminate in a very clear a concrete object that you have in

realize that you have that option and if not we will always have another available

set of illuminations that we will go watching during during the course these

are the spheres of light is this for last icon that we will see in detail

looks pretty good up here nothing else I hope you put into practice

all this that I tell you and see you in the next session of the Ubeda course and

for sketch

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