hello and welcome back to this training session on the application
sketch up pro 2017 today's class in this session we will see the main
visualization tools that that allows us to use the program to
to be able to move a lot comfortable and simple through the interface
graphic and for 3d space in this session we will see mainly the bar
of view tools this I have here that I have also taken
we will see the set of styles preconfigured that come in the
program and that will allow us change the different visual styles
there is no way to visualize the draft
although later I will tell you that we have here a window called also
styles and where we're going to be able to enter detail about the different styles
visuals that good that it offers us is that xavi and in a more detailed way and
precise let's be able to manipulate the type of visualization we want good if
we want to see and with what we want work within this chat
I'm going to minimize at the moment it's not going to be necessary and good then we will go to see
also one of the good ones of the functions of the tools
of the program, which are the intended for 3d visualization as
such and those that will allow us move around the workspace
they are orbiting zoom tools displaced would be a framing of the
picture a series of tools fundamental this block that I have
here on the left side at the end no from the list of tools this up
here they will be essential for to be able to work with him with the program
finally we will also talk about a very important aspect that are the
camera settings that facilitates us sketchup we have it here on the menu
camera in this section if you look We are currently working on a
display mode known as perspective but also also
we can pass parallel or even to perspective two
points of agreement then comment on what consists of each of these
camera views and then a section also very very important will be
the theme of the visual field we will see what it is for and the importance
to be able to configure it or modify it according to the needs that we have of
visualize all these options if you you set orbit scroll zoom already
we have them available in icon mode or as a keyboard shortcut
I will indicate each time each time use any one is if I had a shortcut of
interesting keyboard what would be in this case avoid the key or
or move hz are the different shortcuts of keyboard that come preconfigured
in the program and we'll also see where they can be modified or how
visualize them not in a later session then to begin with if it seems good
let's draw some geometry worth to better understand how I know how to
work what are the different visualizations of the program we are going to
proceed to draw a geometry not it could be a cube if you want we're going to
draw a rectangle with this tool from here starting point and
second point let's do it to a distance of 10 semicolon 10 intro of
agreement this would be a rectangle of a dimension 10 x 10 if you want like
we are learning to use the program we could launch some
dimension and check that clark imex dimensions the
good that we have introduced 10 x 10 meters is all good
proceed to delete suppress and now we are going to lift the object to
generate that little box or that small model that serves as a reference for
see a little the subject of the different types of view and visual styles of
program I enter 10 intro
would be the view that comes by default in the program in sketch up that is the
perspective camera if you notice this good what is
indicating is what the program displays the model with a
conical perspective with three points of leakage
I'll be playing horizontally in the intersection of these lines and in these
from here even in the vertical we are going to
if we can see it a little clearer I'm going to leave a line here
another over here another one here and another one here is worth
vertical
and so we're going to see it a little clearer ok if I see
this cube I understand perfectly that There are some lines of flight in both the
horizontal as in the vertical so that turns out the good program has a
Pretty intuitive interface is easy work with him because good I can
observe in a quite real vision not what would our good one have that
would the human eye have this kind of display
that helps me to work in a much more intuitive
the program allows sketchup allows you to see the camera in mode that is not perspective
and they will go to the parallel projection mode active in parallel projection mode
I would have a visualization with these lines that are not found do not escape in
no point is to say play in the infinite are totally parallel
according to this type of view totally regulated and may in
some occasions during the design or the work with the program interests us
switch to this display mode by because it's more is not more operational maybe
for certain processes however if you notice, it is also much more comfortable
work in conical perspective mode because the program shows in a way
more pleasing to the model there is a third type of camera that would be the perspective
two points worth I'm going to activate it and this way what he is doing is playing
only what the lines would be horizontal of the project of the
visualization of the model however in the vertical those lines are totally
parallel with this we get to have as a pretty pretty graphic
architectural put it back two point perspective
we have a graphism very very common in the drawing that
we made freehand during our our faculty training
we made this kind of perspective that they are good they are pretty simple
drawing with the program even more is not I ended up playing a pretty way
simple so we can see it a little bit more clearly
I will proceed to make some copies of this surface
this would be that perspective that flee to those points all the lines
and I think it's understood well and within that would be the section of
cameras you already know that between parallel projection perspective mode that
corresponds to the laconic to the vision real that we have with three point leak
and the two point perspective we also have direct access to
different types of project views not if I strike the first icon would be a
isometric display of the model that allows us to work also on
very intuitive way very comfortable with a visualization of this type that he did
metric however I may need or require in some circumstance the the
go from one visualization to another for example plant mode with this if
you lose the framing of the project is so simple how to give blue good to see
centered model or zoom extension I would call in autocad and we will focus
all the model the whole project here we would have the visualization in plant or
even the different elevations of our agreement project are those different
elevations isometric
check the good difference I'm going to eliminate these lines that now we do not
needed
look good to see the difference when I pass a camera that is
type parallel projection and I see the display in mode
isometric the look you have is not much more good is more regulated is everything
parallel but visually it looks like a a little less pleasant that
isometric display however the plant or the different profiles in a
completely parallel display of model
which can be very useful for certain processes are going to be seen during the
course as we continually spend a good display mode in a way
Of camera in projection parallel to a mode of
perspective as we are interested to to work to be able to advance
with the project I'm going to leave it in its perspective mode and
we would have here that's access from indirect to the different types of
visualization of the resulting project quite comfortable enough I'm going to
position as you already know all this is you can locate here for example
so that it does not bother and we go to the predefined preconfigured styles that
bring sketch up to see the project worth by default this is the way that
it would be solid with textures
this display mode presents the model with the faces
shaded with flat colors according that is, if I apply material
any material is going to apply is going to show me the
model with the different textures that I is that you are currently using and if
activate the sun I could not visualize with him with this
d mode with this visual style not however the solid mode the one
we have left only presents the model with the faces
shaded but with flat colors what allows good to understand it
perfectly to the naked eye because if I had applied textures
on the surface are you good could be a little bit more complicated
understand
that more visual styles presents the good program we have here the mode
hidden lines the hidden lines of the program but
simply what he does is put in it the model in a white aesthetic
totally black and white by the color of the edges
and it's pretty nice nice nice visually when exporting a
image can be interesting to show the project only in this mode without sin
No kind of material or texture like we're seeing in solid modes with
textures or solid is worth this mode to me I personally like it a lot when
sunlight is activated because we allows to represent the project of a
very very simple way and if we wanted make an export of this image or
we would simply have to access the section file export 2d graphics and
take out the visualization to be able to share with
with other users the project the state where you are here there is a way
which is the wire mode also of visualization that if you notice is
quite uncomfortable to work because we really do not have the surfaces
but at the graphic level it seems good quite useful the possibility of being able
export on the one hand only the lines of the project these lines that we are seeing
here it would be very very interesting to be able do this process of
export and subsequently in photoshop make some kind of
photomontage with this image to line superimposing the envelope on a render or
over a textured image or any type of retouching that we will see in the
kinds of photoshop and post product production
one last way let's go let's see this last that is monochrome monochrome mode
is not allowing to see I'm going to select the material that comes by
defect the default material if you you set this material to delete here
has two tones has one white and another like bluish violet that is indicating
the face that is posterior bone sorry front and the back face of each
of the materials stay with the concept that the white color is that
I see here is the front color of material and this is the subsequent color the
violet this is very very very important for the bit rendering section
and where are we going to take into account the address the directionality of the
Material surfaces of the surfaces of the
of the surfaces of the geometries of agreement then it is fundamental to have
keep in mind that we have this display monochrome mode for
when we need it in the sense this I told you about texturing and
rendering with bit law that we will see in another block of the sketch at course
if you notice if I have a material applied in the project that's
totally independent that I have any material here
that this texture can be the later previous wave that is to say I have
the possibility with the program click on this surface invert the
what would that color show me back of the material and it's totally
independent to the color where I've applied the texture currently no no
we are going to stop a lot in this in this aspect but you know that that
orientation of the faces is going to be fundamental one level is that it would not be
relevant but with beat 6 and it's going to be pretty pretty
to consider
these two ways that there are at the beginning these two visual styles then I've
left for the end and it's because they're visual styles that are totally
compatible to these from here with with him with these five the final five
they could make compatible with x-rays and with posterior edges
let's put another geometry here again to see better what I'm
counting and notice that I can have the texture type display mode let's go
to paint is worth the solid texture type with texture and make it compatible as
example the x-ray mode this mode of visualization allows us to see through
of the surfaces of the materials you gives it some transparency to the
Obviously, we can remove the opacity understand geometry better
that there is a good thing that configures this 3d model this also the system of
later edges is also going to allow to visualize slightly what
it goes through the surfaces and mark what it does is that it frames the
edges of the model with a line discontinuous that to me personally from
I already think it's a pretty system architectural
for example combine hidden lines or be a white model this type of model
white in which we combine with posterior edges
we understand perfectly how is the geometry and good creates a model
pretty nice that I could
How could I export as an image for good to explain a concept or any
type of project idea to fix what so so architectural appearance presents
this type of visualization to understand perfectly how is
configured this geometry through this display mode of edges
later I'm going to place
these tools that I think good it has no greater complexity and as
I commented previously we will see in detail in the windows section
styles how it is configured with a lot Higher precision visual styles without
However, it is quite useful to have this set of seven visual styles
preconfigured there is a very important section too
that he was destined for intended for this session
and it's the subject of camera movement how are we going to move this what I do
continuously and I am continuously zooming orbiting and doing
different movements is controlled with all these and with milestones that we have here
However, I am going to tell you a good the optimal way to do it that would be with
keyboard shortcuts
and with the cursor buttons of the mouse this will allow us to do everything
this type of movement without having to be continuously accessing the
different icons and how good it can be Well, it can produce a lot of loss
time for example if we start by order to note that the lincoln milestone of
orbit activates this tool do orbited just as the key would or
the keyboard is worth we have seen that here in camera orbiting the keyboard shortcut is the
bo key activates this movement I'll I recommend that instead of good instead of
have to go here to and with ito you press the middle mouse button or scroll
the mouse has a central button that we allows no if we click allows us
Orbit in a very comfortable way automatic without having to change
tool no I can be drawing a line for example orbit but that
line tool I'm not going to to lose
and I'm still working with her quietly in no problem at
just like zooming here a tool of zoom is that if I press on the key
zeta if I click and click if I do click with the left mouse button
and I go up in the vertical or under I can also zooming is much simpler
with the mouse scroll itself zoom in or zoom out and power
move with the model could orbit with the click with the middle button or do
zoom very important zoom if you look the zoom is going to do
towards where I have positioned the cursor we go to this is super comfortable not
if I have the mouse cursor here in this location I'm zooming and going to
that site and very comfortable to work in detail in a certain area without any
Type of problem what else do we have very important here
would be for example the displace move will allow us to make a frame
do not frame the drawing to be able if I I'm working in this area and I want
move a little bit to continue it's just with the frame and I'm going
moving in any direction not I'm zooming in just
moving the image to avoid losing time giving you here or good on camera
scroll or even the h key is more comfortable to press orbit and at the same time
shift shift key on the key of the keyboard that produces the capitals of
temporary form, not the arrow is of the left that's shift and I get this
this hand that allows to frame agreement of form very very
simple then with those three movements we should not have
problems
to move to move around the model if I pulse shift and orbit I have
that frame I can zoom in and obviously I can avoid with that
movement we will be working throughout the course and say what is it
that will make the difference between between drawing good enough
optimal and fast without taking us too much time or go pretty slow with
him with the program so I I suggest you practice and
a lot even if it's something simple but practice a lot with these
camera movements to frame orbit and zoom
could pose a mini practice with this for example I'm seeing this
corner this corner here is worth mini exercise I want to see the corner
totally opposite to this I'm currently visualizing it would be a way
to understand if I understood everything all these commands that I'm using without
have to give here then just in box I take a little zoom if I
it interests and I go orbiting and I do zone here or some displacement pretty
fluid I move very easy for the program I could work from a site
to another with this one with these three camera movements
framing orbiting and zooming in is pretty simple I know you can try
until you fuck good a bit of practice with movement inside within
from sketch to vale that the truth is that quite simple and quite intuitive
it has no major complication what more interesting things do we have here
well we have this option that we allows to make a zoom window do
an exact zoom to a certain zone through a window is very
similar to what has car here I do not I personally use it too much but that
you know that this option is also work through zoom window now
It does not seem very relevant to me for the use of the program but there it is
is not that we have here this icon that I did earlier a magnifying glass with a
arrow back what will produce is to go back to the last camera that I had
positioned I'm not clicking and if you you fix is going back to all
cameras that I had kept equally I personally this option from previous
to go back to the view configuration of Previous camera I do not use it I do not think
too complex to go back to a camera previous making a simple movement
with the program what I think is very interesting is the last one that we
would miss this block that is that is the option is this magnifying glass that says see model
centered we have already used it in some occasion during this beginning of the course
and this is the classic zuma extension the see centered model that has autocad no
and if I click here the program it will automatically show me everything
all the elements that I have in the project currently
that is, if I have lost myself in any time during work
I'm lost tucked inside a project I do not see anything as simple as
do an extension extension bone forgiveness see centered model let's call the
tool as the as the name of the program so there is no confusion
I click here and I would see all the project without any problem equally
I have removed a lot of juice and I am lost not I know where I have the model it's likely that
be so small that I can not good to see see where it is
CS simply pupil in pulse over the icon to see model centered in agreement
pretty simple what more options do we have interesting
here in the with respect to the subject of camera, we have these
visualizations that would be in first person are not to take views in
first person and allow us to walk by the project access different
recognized and good to have a not so bird's-eye view
how am I doing right now but more in the first person
I'm going to draw a small a small one small area here
to be able to locate that person and what let's see pretty good that we see it a
little bit better how it works and is pretty simple would be simply
place the camera in this nice whatever a little person very similar to the
who uses google in his in his program of 'street view' not in the visualization
from google health that allows us position a little person and have a
height that in this case a height of eye of about 68 gives us a vision in
first person of the project that we have currently if you look at the program
activates automatically once we have positioned the individual to this
little person here activates this option which says spin spin if I clicked the
left button of my mouse would be the movement he made
with my head I'm not zooming moving around I'm just looking
from one place to another of the project they tell me how simple it is to simply look
to one point or another but I also have these steps here
that the program calls to walk these footprints that allow me to do
click with the left button equally and having it pressed up or towards
down allows me to move walk very easily by the project is
as a kind of video game in which I'm positioning the camera based on
walk or look at one place or another quite simple is very intuitive and
fun of the truth this attention because if I am in this mode of
guiding display and it hit me against some wall something against some wall or if
I climb some stairs the program does not know you set the checho does not advance here or is it
interprets the model as existing from truth does not allow us or go through
walls do not climb good lets climb stairs or any type of unevenness
but what will the movement do as would make a person not like you would a
person when walking ok it's very simple you can try it no
something major complication has if you have in mind that if I
I go back to one of these tools as the orbit or for example if I orbit
or I zoom or in frame automatically I have already lost that point of view to 168
that marked me the program I'm already visualizing in a view that it would not be
a type display this we see here that is in first
person is worth if I am here positioned this is a first sight
168 person tall can be modified if we're interested, I'll leave it like that
that's a first-person view moment that I orbited spin and others do
different operations I've already lost that visualization and good I would touch
to come back likewise will return to locate the person is worth pretty enough
simple there is an option also very interesting in terms of camera that does not
we have commented previously and it is the visual field is worth the visual field
appears as such here in the various tools so this only what
we will find in the camera section visual field if you set by default if
you notice here visual field is configured in 35 degrees according to
say I can type for example 40 degrees intro I'm changing the opening
of vision that I have with the camera expand or reduce could put 30 50
degrees are different degrees and I'm opening focusing that visual field this
It will be very interesting when we do the practice of interiors because there
we will see that we can open the space inside and that you see a little bit more
wide or not that is not so so tiny the one that does not throw on us the interior
not specifically it would simply be work with him with the visual field
there is a very comfortable option that is to do click with the left button and upload or
lower this power more the visual field you see how the lines get away much more
shape the image quite although for example in this case is
giving it a more vertical aspect not tall at this volume that in
certain times we can may interest in agreement not normal that
have we have 35 degrees or 30 are good visual field openings are those that
they usually come by default in sketch to so good we leave those 30 degrees or
we go up we extend that visual field the Vanishing points approach and mark
very much more the verticality of project and good and there is this option
we will see what will allow us in interiors also show
show much good much better the inside and you see that as I get to open
opening the camera and visualizing more space that could with a field
visual more affected not 30 degrees these that come by default in agreement
then just good this session I wanted to talk a
and I wanted to talk to you about these aspects on views cameras and visual styles
preconfigured and very important about everything moving smoothly through the
the project through zooming orbit and focus on framing
and that just say goodbye and even the next session
I hope you put all this into practice that we are seeing I know that these are
the initial classes and they are very concepts basic but fundamental to work
in a fluid way with cone that is wrong and no not having any kind of problem anymore
go ahead when we start to see more more complicated aspects
a little more laborious these are the basic concepts that will allow us
follow the training and do not have any you will see how good I am going to try
be the most the most explicit and detailed with all the good everything
that we learn and all the concepts that for many of you are going to be
totally new and I will try and count them in the greatest detail to
that no one miss training and not there is no problem if someone
already knew all these aspects could go on to more advanced classes but
well I recommend listening to these basic classes because they always
they comment some tricks and they come well not during the training because nothing else
dismissal and I hope you find it very useful in your daily work 3d design
with sketch up until soon
Không có nhận xét nào:
Đăng nhận xét