Chủ Nhật, 27 tháng 1, 2019

Waching daily Jan 27 2019

Destination Eurovision : découvrez le nom de l'artiste qui va représenter la France à l'Eurovision 2019

Samedi 26 janvier en prime, France 2 diffusait la grande finale du concours Destination Eurovision, qui voyait s'affronter Chimène Badi, Emmanuel Moire, Bilal Hassani ou encore Seemone et The Divaz.

Favori de la compétition depuis plusieurs semaines, Bilal Hassani a finalement bel et bien remporté le concours Destination Eurovision.

Le jeune vidéaste de 19 ans, massivement supporté sur les réseaux sociaux, s'est très nettement imposé durant la finale du télé-crochet, diffusée ce samedi 26 janvier en prime sur France 2.

Il représentera ainsi la France au Concours Eurovision 2019 en mai prochain à Tel Aviv, et interprétera son titre Roi, vue plus de six millions de fois sur YouTube.

Plébiscité par le jury international lors de la première phase de sélection il y a deux semaines,

Bilal Hassani n'a finalement pu compter que sur le soutien du public français pour la grande finale. Le jeune homme n'a obtenu que 50 points du jury international et s'est classé cinquième,

derrière Chimène Badi avec 56 points, Emmanuel Moire avec 64 points, Silvan Areg avec 76 points et Seemone avec 94 points.

Mais les votes du public français, diamétralement opposés, ont renversé la situation.

En effet, Bilal Hassani a remporté près de 36% des suffrages français, soit l'équivalent de 150 points supplémentaires.

Le jeune homme a terminé la course avec un total de 200 points, devançant Seemone et ses 156 points. Chimène Badi, arrivée deuxième auprès du public avec 63 points, complète le podium.

En dernière position, le chanteur Doutson ferme la marche avec seulement 18 points cumulés.

La finale réalise un joli score d'audience

Confrontée aux premiers pas de Camille Combal à la tête du jeu Qui veut gagner des millions sur TF1,

la finale de Destination Eurovision a été suivie en moyenne par 2,1 millions de téléspectateurs soit 11.7% de parts de marché sur les quatre ans et plus et 9.4% sur les ménagères de moins de cinquante ans.

Sur une semaine, le concours récupère 650 000 téléspectateurs à la concurrence, et réalise même un meilleur score qu'en saison 1 avec 300 000 nouveaux fidèles.

For more infomation >> Destination Eurovision : découvrez le nom de l'artiste qui va représenter la France à l'Eurovision - Duration: 3:16.

-------------------------------------------

[SUB ESPAÑOL] MEAN PLAN REACCIONAN A SU ESCENA DE BESO / LOVE BY CHANCE - Duration: 3:25.

For more infomation >> [SUB ESPAÑOL] MEAN PLAN REACCIONAN A SU ESCENA DE BESO / LOVE BY CHANCE - Duration: 3:25.

-------------------------------------------

A05_ Configuración de la interfaz de SketchUp Pro 2017 - Duration: 24:45.

i

all right

hello again and welcome to the course sketch up pro 2017

on this occasion good in this session we are going to configure the interface of the

work space of the program in the previous session we knew how we should

proceed to install sketch up on this case what I intend is that all

let's work with an interface as optimized and good trying that the

drawing space all this model this space where we're going to go well

creating our three of our our imports these from

modeling and extracting and determining the various processes needed to

carry out a little the design that we are looking for with the program

if you look at the interface that comes good defect is a little

limited in the number of functionalities everything is not everything what it would do

lack to be able to work well with the program so it is very necessary

this first session that all let's configure our workspace

agree this top bar that I have here if you realize you can move

move and position in different parts of the program is called first

steps is not bad, it's the main tools that provides that

it's not good that he presents us is that the chat in its most basic version us

we will implement it with a series of plugins and extensions not the program

that will increase the functionalities of same

but in this case first steps good they will not miss some of the

main tools so let's proceed to remove not someone to

delete from the graphic space of the interface is this element of agreement

all these tools that we're going to go using then that yes with milestones go to

be always available in the menu superior in the third element where

says see there is a section dedicated to cheapening this agreement that we are going to

have good the different tools that we want to visualize in the space of

I work, if it seems good, I'll go commenting on what I usually use and

I understand that they are good essential to be able to work

so good depending also on each case of each user profile

you may or may not use it or if you use it and me not then good is simply

have a pretty basic configuration similar for everyone and especially not

we need none of the main tools of the

agreement program if we start in order for example

warehouse is a good tool is fundamental is the space where we can

get to import a3 models from guard house is not the bookstore

that the program gives us to be able to import directly and to models

created by other people models me I refer to components objects of all

kind as it could be a door to furniture windows or even projects

complete that are already modeled and good They are available for free from

agreement then it is very very interesting the 3d wire house library of sketch

up is good could be considered one of the most complete in terms of the program

of 3d visualization and they facilitate us very much the daily work for

any kind of project, not if I'm designing a good store for

fashion example I need a mannequin or I need a counter hanger

I could do a direct search for that object insert it into me in my project

ok that's a fundamental tool we also have an incognito that is going

to allow sharing the model on draft

in draft or the object model itself does not the component that we have created we have

these two variations possibilities share all our project our

housing our interior garden park or the design that we have modeled with the

community of 30 guards all this good I will comment later but it will be

necessary to have an account enabled in the house where you can climb the

different models to our profile user is very very very interesting

many companies currently manufacture of lighting furniture

etcetera have their own profile where they have all their

accessory accessories or furniture so that we can use them in our

projects in the fourth and with milestone fundamental we will talk about it are good

is the warehouse the extension gallery of laguardia house and where we can

get new tools that we facilitate the work with the program is

very very interesting there is a section and thematic within the course where alone

we will work with these extensions and you will see a little bit of good, you will not see

in detail the possibilities that it allows sketchup if we can learn to use

and understand what are the plugins or major extensions there

currently available for the program of agreement it is fundamental to have

warehouse here active because let's go let's use it throughout the training in

second that I would draw as a tool is sand box sand box is good

since the beginning of the program is a it can be called almost an extension

also although it comes pre installed no you have to install it and it will allow us

Modeling geometries and environments much more organic vale is designed to

land plots or plots that They have slight slopes even

small gardens will be super useful to be able to work with geometries a little bit

more complex that come out of those blueprints

parallelepipeds that allows us is that done and that we are not all going to do

no problem in modeling however when we talk about double curvatures or

geometries a little bit more so more complex not

we will start using sand box agreement you will see that it is very very simple

there is a chapter dedicated only to this extension to sandbox

and it's important also to have it out

the next tool that would be essential to remove would be the layers and

layers will not allow to have organized all the elements of the project

in a very simple and intuitive way the people who use autocad get

Autocad knowledge and even others programs already this dynamic is going to

understand very very easy and I'll talk to her in detail in a

chapter dedicated only to the topic of layers and organization of the project layers has

many advantages and we will see it when let's make the import of a plane of

autocad and let's see the synchronization that exists between both programs and we're going

to locate in the upper left this tool especially for having

a work dynamic very similar to what we would have in autocad where where

the layer section appears in the part top left too

another of the main tools it would be the big set of tools

in this case and so we are going to have all the tools available in terms of

the fundamental uses of the program a visible way is this set is

positions on the left side since it has a very habitual use

inside the program and good is going to be the bulk of the

formation of the first part of the formation of the sketch up course because

after all it is what is going to allow to generate all types of geometry

both in 2d and in 3d through the transformation tools and good

some series of auxiliary tools that will allow us to work in a

way it is fluid not without problem another of the fundamental tools

within the program would be the standard is the standard tool if you

you see good is common to which you can have any kind of software going

to allow creating new files open and save cut copy undo

the tool is good basic of any application

computer science I do not think we have too much trouble to move with

those good with those standard icons another one of the very very tools

interesting was styles are shortcuts direct to predefined visual styles

that has the program and when we see the chapter of visual styles we will see that

it is very comfortable to have this set of seven visual styles preconfigured and

that we are going to notice a lot of time time to model is not a way of seeing

graphically the project with another type display that facilitates facilitates

the job good measures there are people that what

it takes off but I understand that it is not necessary since if you look at the

bottom right of the interface we are going to have the measurement section by

default this is fundamental all the input of

data and good without data in general that asks us the program when using

any kind of tool either line tool or when making a

extrusion or moving will require that indicate the units the dimension of

that drawing of that line or that movement and everything is going to be done through

of the keyboard and with that viewer of measurements from the bottom right by

what is fundamental to be able use the program the program with

precision I do not recommend you take out measures independently because

we would have good the workspace more invaded is positioned in the part

upper left is lower forgiveness left and nothing happens to us nothing

practical first steps if you look at which we had by default we're going to

let outside since they are some of the options that

if we have expanded in the set big tools

main nothing either good main there are a number of tools out there

around here that if you look at them too they are subsets of the general tool

principal that we have already taken out then it is not necessary to take out

broken down all these subsets because they also do not invade us

workspace and we will not work comfortably then out section

very interesting we will see that sketchup us allows you to create section planes in a way

dynamic in real time and it's going to be very very useful to visualize the projects or

do any kind of export to another program like autocad could be

the most distinct sections sections that we need to represent for

better understand the 3d model that we are creating

in agreement solid solids is between quotes an

novelty began to work with the 2013 versions of the program and it could be

consider also almost as a extension of it with a series of

tools that will allow us make operations

the solids are going they will not allow operations like

divide add subtract or inter dry volumes are known as

volea nas operations that has any 3d visualization program or

of creating 3d content and that up the 2013 version was not yet

established with sketch up but already we have her and we will have a

chapter only for this type of operations with solids not solids

refers to those volumes three-dimensional that we believe with the

Program the shadow tool is also very

very interesting will allow us activate or deactivate the sunlight

project and will even allow us also set the time of day or

the day of the year in which the project in that determined

visualization so it will turn out very interesting so much if we take out

images type sketch aspa is to say images that are exported directly

from the program itself or if we do rendered with a bitrate where it goes

to synchronize the sun's own sketchup with which we generate

in the rendering program we will enter also in detail in a single chapter

dedicated to the subject of sunlight and shadows where we will talk about

geolocation the location of the north solar and we will establish a series of

fundamental parameters so that for that the sunlight really is the one

have that project in a location concrete

the view tools icon It is also a very useful system

have a direct access to the different views that any project like

may be that isometric view plant and the different profiles of it

we have four profile icons is one a very very intuitive tool since

we can as we see in the image it visualize a miniature of a house

where it is perfectly understood that each one of the views corresponds to a point

different display plants 4 raised and sonometric

Isometric is not a very fast way to visualize the project according to our

interests on the other hand comment now that

we have taken out the main ones tools that in the section of

options within this window we have two things very very very

interesting how are they showing or hide the tips or labels that are going

to give information about each of the tools that

and that we see in our interface is not simply position ourselves on a

certain icon and know the exact use of the same evidently as we are in

a training course I recommend much having this option activated for

power know especially now that no

we know most of tools know how to use the functionality that

has has the same a second icon allows us to visualize

all these tools your icons visualize them in large or small size

for people who have vision problems or of view also highly recommended

have it in big icons mode without But if you notice and I deactivated the

box the icons have lower dimension and workspace

it's much wider or it's going to be more comfortable to work with some icons that

do not be big I mention it because sketchup defect shows those icons in

large size and the truth is that they are very very invasive for daily work with

the program like me studying a training and you

try to make sure you see everything I use where I pulse every moment I go to

keep these big icons and of moment there is no problem this is

a formative subject but on a personal level and work in the daily use of the program

if I recommend not having this asset option is not so invasive for the

Interface well this would be the tools

main to have visible with the program when we are working with

the same when we go to see plugin and extensions that we will see that can be

get from the gallery of the Laguardia house and new icons will appear

we will comment on each one of them and we will position it where where less

interfere with our visualization by another part we have a set of

windows that you see here in the part right that we are going to expand we are not going

to implement many of the functionalities that we have as icon

as a tool itself then it is fundamental that you have outside of these

windows all this is going to manage from the tray window menu

default that is tray that I have on the right side

it is essential that we have outside or visible there are currently no

information of the entity that is going to give information about any object

that we have selected in the model that we have visible materials is going to be

our palette of materials where we can select both colors

solids as textures to apply in the model or object

on the surface of the object to be textured fundamental this window we are going to

work very hard with her there is a chapter only dedicated to materials and

Textured surfaces of agreement although here we have a library a

very basic bit very limited we will see the procedure to import textures

from any type of web or folder that we already have to configure in

the computer with jpg png file and all the formats compatible with the program

another very important window will be the of components

from there we can manage all the components of our agreement model

we will go into detail and we can even download from the 3d library

warehouse some shape components online would not do a search and

select the one that we want to include in our project that more windows

we would have important the window of styles styles makes mention of

visual styles or graphic styles with the appearance is going to be the aspect of

visualization that we are going to have of the project that I told you in the

first session we can see the project with sketch edges sets of

colors predetermined styles a series of visual styles already

configured to have a good visualization different to the

conventional and have more resources representative of the windows project

important would also be the layers the Layers window will allow us to create

to eliminate the visibility of another name any type of layer that we have in

the project that we want to create that is our layer manager agree if

On the one hand we had the bar tools with

the information viewer on the layer on the other hand we will have that gesture

the work dynamics is very very similar to the one used by the

coach On the one hand we have that indicator of

information about the layer to which belongs a concrete object and on the other

side a manager where to create or delete or make visible each of the layers of the

draft more important windows would be ages

scenes scenes will allow us position create update different

Camera positions is fundamental we also have a chapter only

dedicated to camera positions already perform in an optimal way the

different good frames and positioning to understand good

show our project and render and take out all kinds of images that

we will manage with this window of scenes

the important windows to have in account the shadow if we saw that

there was a toolbar about shadows and sunlight we are going to have

also a window of shadows that will allow us

work even more in detail if it fits about this section of the program we

let's have more precision about the choice of the day the exact minute of

sunlight even the hour use in the that we find ourselves so it's very

very important and advisable to have the shadow window

good instructor is a window that is enabled by default when installing

the program and if you look you are giving information is a help is a

instructor as his name indicates of each and every one of the tools that

you have to cast me if I select by example the rubber to remove content

is going to tell me will explain me an animated gif and through a bit of

text what it consists of and what shortcuts keyboard includes this tool that I

I have selected at this time if I select for example move we are going to

have a help how this works tool for what it is and those shortcuts

of keyboard that we implement the move options in this case this is

highly recommended when we are learning to use the program have the

active instructor is worth it because there is no obviously there are tools that do not

we know very well what they are for and with this option because we have a

continuous viewing of all of all the processes that we are carrying out

in our case as we are with the formation and I will go

what is each of the tools and putting it into practice not

it's going to be necessary to have this window and it is not treated the ideal is that it does not occupy

workspace so I'm going to deactivate and with all this we would already have

the interface quite configured in principle to be able to start working

with the program with sketchup so I believe that this session

has served us to leave the program perfectly

configured and continue with the different tools and good examples

and practical cases that will not allow us learn all the possibilities of

software no this this workspace I have not

commented but stays saved is not worth There is a place to save or export

as such the interface but it is true that when we start again the

application the interface will already be configured as we see it

currently in this last session of agreement if I close the program I will

save a copy here on the desktop of the project

project without title save if I go back to open sketchup 2017

the program is going to keep all the configuration of the interface that

we had proposed in this session so that we are disengaging ourselves from this topic and

the idea is that we all start work or practice in the course with

an interface as similar as possible to optimize learning times was

until here everything and until the next session

Y

For more infomation >> A05_ Configuración de la interfaz de SketchUp Pro 2017 - Duration: 24:45.

-------------------------------------------

A08_ Herramientas de visualización 3D tipos de camara - Duration: 35:13.

hello and welcome back to this training session on the application

sketch up pro 2017 today's class in this session we will see the main

visualization tools that that allows us to use the program to

to be able to move a lot comfortable and simple through the interface

graphic and for 3d space in this session we will see mainly the bar

of view tools this I have here that I have also taken

we will see the set of styles preconfigured that come in the

program and that will allow us change the different visual styles

there is no way to visualize the draft

although later I will tell you that we have here a window called also

styles and where we're going to be able to enter detail about the different styles

visuals that good that it offers us is that xavi and in a more detailed way and

precise let's be able to manipulate the type of visualization we want good if

we want to see and with what we want work within this chat

I'm going to minimize at the moment it's not going to be necessary and good then we will go to see

also one of the good ones of the functions of the tools

of the program, which are the intended for 3d visualization as

such and those that will allow us move around the workspace

they are orbiting zoom tools displaced would be a framing of the

picture a series of tools fundamental this block that I have

here on the left side at the end no from the list of tools this up

here they will be essential for to be able to work with him with the program

finally we will also talk about a very important aspect that are the

camera settings that facilitates us sketchup we have it here on the menu

camera in this section if you look We are currently working on a

display mode known as perspective but also also

we can pass parallel or even to perspective two

points of agreement then comment on what consists of each of these

camera views and then a section also very very important will be

the theme of the visual field we will see what it is for and the importance

to be able to configure it or modify it according to the needs that we have of

visualize all these options if you you set orbit scroll zoom already

we have them available in icon mode or as a keyboard shortcut

I will indicate each time each time use any one is if I had a shortcut of

interesting keyboard what would be in this case avoid the key or

or move hz are the different shortcuts of keyboard that come preconfigured

in the program and we'll also see where they can be modified or how

visualize them not in a later session then to begin with if it seems good

let's draw some geometry worth to better understand how I know how to

work what are the different visualizations of the program we are going to

proceed to draw a geometry not it could be a cube if you want we're going to

draw a rectangle with this tool from here starting point and

second point let's do it to a distance of 10 semicolon 10 intro of

agreement this would be a rectangle of a dimension 10 x 10 if you want like

we are learning to use the program we could launch some

dimension and check that clark imex dimensions the

good that we have introduced 10 x 10 meters is all good

proceed to delete suppress and now we are going to lift the object to

generate that little box or that small model that serves as a reference for

see a little the subject of the different types of view and visual styles of

program I enter 10 intro

would be the view that comes by default in the program in sketch up that is the

perspective camera if you notice this good what is

indicating is what the program displays the model with a

conical perspective with three points of leakage

I'll be playing horizontally in the intersection of these lines and in these

from here even in the vertical we are going to

if we can see it a little clearer I'm going to leave a line here

another over here another one here and another one here is worth

vertical

and so we're going to see it a little clearer ok if I see

this cube I understand perfectly that There are some lines of flight in both the

horizontal as in the vertical so that turns out the good program has a

Pretty intuitive interface is easy work with him because good I can

observe in a quite real vision not what would our good one have that

would the human eye have this kind of display

that helps me to work in a much more intuitive

the program allows sketchup allows you to see the camera in mode that is not perspective

and they will go to the parallel projection mode active in parallel projection mode

I would have a visualization with these lines that are not found do not escape in

no point is to say play in the infinite are totally parallel

according to this type of view totally regulated and may in

some occasions during the design or the work with the program interests us

switch to this display mode by because it's more is not more operational maybe

for certain processes however if you notice, it is also much more comfortable

work in conical perspective mode because the program shows in a way

more pleasing to the model there is a third type of camera that would be the perspective

two points worth I'm going to activate it and this way what he is doing is playing

only what the lines would be horizontal of the project of the

visualization of the model however in the vertical those lines are totally

parallel with this we get to have as a pretty pretty graphic

architectural put it back two point perspective

we have a graphism very very common in the drawing that

we made freehand during our our faculty training

we made this kind of perspective that they are good they are pretty simple

drawing with the program even more is not I ended up playing a pretty way

simple so we can see it a little bit more clearly

I will proceed to make some copies of this surface

this would be that perspective that flee to those points all the lines

and I think it's understood well and within that would be the section of

cameras you already know that between parallel projection perspective mode that

corresponds to the laconic to the vision real that we have with three point leak

and the two point perspective we also have direct access to

different types of project views not if I strike the first icon would be a

isometric display of the model that allows us to work also on

very intuitive way very comfortable with a visualization of this type that he did

metric however I may need or require in some circumstance the the

go from one visualization to another for example plant mode with this if

you lose the framing of the project is so simple how to give blue good to see

centered model or zoom extension I would call in autocad and we will focus

all the model the whole project here we would have the visualization in plant or

even the different elevations of our agreement project are those different

elevations isometric

check the good difference I'm going to eliminate these lines that now we do not

needed

look good to see the difference when I pass a camera that is

type parallel projection and I see the display in mode

isometric the look you have is not much more good is more regulated is everything

parallel but visually it looks like a a little less pleasant that

isometric display however the plant or the different profiles in a

completely parallel display of model

which can be very useful for certain processes are going to be seen during the

course as we continually spend a good display mode in a way

Of camera in projection parallel to a mode of

perspective as we are interested to to work to be able to advance

with the project I'm going to leave it in its perspective mode and

we would have here that's access from indirect to the different types of

visualization of the resulting project quite comfortable enough I'm going to

position as you already know all this is you can locate here for example

so that it does not bother and we go to the predefined preconfigured styles that

bring sketch up to see the project worth by default this is the way that

it would be solid with textures

this display mode presents the model with the faces

shaded with flat colors according that is, if I apply material

any material is going to apply is going to show me the

model with the different textures that I is that you are currently using and if

activate the sun I could not visualize with him with this

d mode with this visual style not however the solid mode the one

we have left only presents the model with the faces

shaded but with flat colors what allows good to understand it

perfectly to the naked eye because if I had applied textures

on the surface are you good could be a little bit more complicated

understand

that more visual styles presents the good program we have here the mode

hidden lines the hidden lines of the program but

simply what he does is put in it the model in a white aesthetic

totally black and white by the color of the edges

and it's pretty nice nice nice visually when exporting a

image can be interesting to show the project only in this mode without sin

No kind of material or texture like we're seeing in solid modes with

textures or solid is worth this mode to me I personally like it a lot when

sunlight is activated because we allows to represent the project of a

very very simple way and if we wanted make an export of this image or

we would simply have to access the section file export 2d graphics and

take out the visualization to be able to share with

with other users the project the state where you are here there is a way

which is the wire mode also of visualization that if you notice is

quite uncomfortable to work because we really do not have the surfaces

but at the graphic level it seems good quite useful the possibility of being able

export on the one hand only the lines of the project these lines that we are seeing

here it would be very very interesting to be able do this process of

export and subsequently in photoshop make some kind of

photomontage with this image to line superimposing the envelope on a render or

over a textured image or any type of retouching that we will see in the

kinds of photoshop and post product production

one last way let's go let's see this last that is monochrome monochrome mode

is not allowing to see I'm going to select the material that comes by

defect the default material if you you set this material to delete here

has two tones has one white and another like bluish violet that is indicating

the face that is posterior bone sorry front and the back face of each

of the materials stay with the concept that the white color is that

I see here is the front color of material and this is the subsequent color the

violet this is very very very important for the bit rendering section

and where are we going to take into account the address the directionality of the

Material surfaces of the surfaces of the

of the surfaces of the geometries of agreement then it is fundamental to have

keep in mind that we have this display monochrome mode for

when we need it in the sense this I told you about texturing and

rendering with bit law that we will see in another block of the sketch at course

if you notice if I have a material applied in the project that's

totally independent that I have any material here

that this texture can be the later previous wave that is to say I have

the possibility with the program click on this surface invert the

what would that color show me back of the material and it's totally

independent to the color where I've applied the texture currently no no

we are going to stop a lot in this in this aspect but you know that that

orientation of the faces is going to be fundamental one level is that it would not be

relevant but with beat 6 and it's going to be pretty pretty

to consider

these two ways that there are at the beginning these two visual styles then I've

left for the end and it's because they're visual styles that are totally

compatible to these from here with with him with these five the final five

they could make compatible with x-rays and with posterior edges

let's put another geometry here again to see better what I'm

counting and notice that I can have the texture type display mode let's go

to paint is worth the solid texture type with texture and make it compatible as

example the x-ray mode this mode of visualization allows us to see through

of the surfaces of the materials you gives it some transparency to the

Obviously, we can remove the opacity understand geometry better

that there is a good thing that configures this 3d model this also the system of

later edges is also going to allow to visualize slightly what

it goes through the surfaces and mark what it does is that it frames the

edges of the model with a line discontinuous that to me personally from

I already think it's a pretty system architectural

for example combine hidden lines or be a white model this type of model

white in which we combine with posterior edges

we understand perfectly how is the geometry and good creates a model

pretty nice that I could

How could I export as an image for good to explain a concept or any

type of project idea to fix what so so architectural appearance presents

this type of visualization to understand perfectly how is

configured this geometry through this display mode of edges

later I'm going to place

these tools that I think good it has no greater complexity and as

I commented previously we will see in detail in the windows section

styles how it is configured with a lot Higher precision visual styles without

However, it is quite useful to have this set of seven visual styles

preconfigured there is a very important section too

that he was destined for intended for this session

and it's the subject of camera movement how are we going to move this what I do

continuously and I am continuously zooming orbiting and doing

different movements is controlled with all these and with milestones that we have here

However, I am going to tell you a good the optimal way to do it that would be with

keyboard shortcuts

and with the cursor buttons of the mouse this will allow us to do everything

this type of movement without having to be continuously accessing the

different icons and how good it can be Well, it can produce a lot of loss

time for example if we start by order to note that the lincoln milestone of

orbit activates this tool do orbited just as the key would or

the keyboard is worth we have seen that here in camera orbiting the keyboard shortcut is the

bo key activates this movement I'll I recommend that instead of good instead of

have to go here to and with ito you press the middle mouse button or scroll

the mouse has a central button that we allows no if we click allows us

Orbit in a very comfortable way automatic without having to change

tool no I can be drawing a line for example orbit but that

line tool I'm not going to to lose

and I'm still working with her quietly in no problem at

just like zooming here a tool of zoom is that if I press on the key

zeta if I click and click if I do click with the left mouse button

and I go up in the vertical or under I can also zooming is much simpler

with the mouse scroll itself zoom in or zoom out and power

move with the model could orbit with the click with the middle button or do

zoom very important zoom if you look the zoom is going to do

towards where I have positioned the cursor we go to this is super comfortable not

if I have the mouse cursor here in this location I'm zooming and going to

that site and very comfortable to work in detail in a certain area without any

Type of problem what else do we have very important here

would be for example the displace move will allow us to make a frame

do not frame the drawing to be able if I I'm working in this area and I want

move a little bit to continue it's just with the frame and I'm going

moving in any direction not I'm zooming in just

moving the image to avoid losing time giving you here or good on camera

scroll or even the h key is more comfortable to press orbit and at the same time

shift shift key on the key of the keyboard that produces the capitals of

temporary form, not the arrow is of the left that's shift and I get this

this hand that allows to frame agreement of form very very

simple then with those three movements we should not have

problems

to move to move around the model if I pulse shift and orbit I have

that frame I can zoom in and obviously I can avoid with that

movement we will be working throughout the course and say what is it

that will make the difference between between drawing good enough

optimal and fast without taking us too much time or go pretty slow with

him with the program so I I suggest you practice and

a lot even if it's something simple but practice a lot with these

camera movements to frame orbit and zoom

could pose a mini practice with this for example I'm seeing this

corner this corner here is worth mini exercise I want to see the corner

totally opposite to this I'm currently visualizing it would be a way

to understand if I understood everything all these commands that I'm using without

have to give here then just in box I take a little zoom if I

it interests and I go orbiting and I do zone here or some displacement pretty

fluid I move very easy for the program I could work from a site

to another with this one with these three camera movements

framing orbiting and zooming in is pretty simple I know you can try

until you fuck good a bit of practice with movement inside within

from sketch to vale that the truth is that quite simple and quite intuitive

it has no major complication what more interesting things do we have here

well we have this option that we allows to make a zoom window do

an exact zoom to a certain zone through a window is very

similar to what has car here I do not I personally use it too much but that

you know that this option is also work through zoom window now

It does not seem very relevant to me for the use of the program but there it is

is not that we have here this icon that I did earlier a magnifying glass with a

arrow back what will produce is to go back to the last camera that I had

positioned I'm not clicking and if you you fix is ​​going back to all

cameras that I had kept equally I personally this option from previous

to go back to the view configuration of Previous camera I do not use it I do not think

too complex to go back to a camera previous making a simple movement

with the program what I think is very interesting is the last one that we

would miss this block that is that is the option is this magnifying glass that says see model

centered we have already used it in some occasion during this beginning of the course

and this is the classic zuma extension the see centered model that has autocad no

and if I click here the program it will automatically show me everything

all the elements that I have in the project currently

that is, if I have lost myself in any time during work

I'm lost tucked inside a project I do not see anything as simple as

do an extension extension bone forgiveness see centered model let's call the

tool as the as the name of the program so there is no confusion

I click here and I would see all the project without any problem equally

I have removed a lot of juice and I am lost not I know where I have the model it's likely that

be so small that I can not good to see see where it is

CS simply pupil in pulse over the icon to see model centered in agreement

pretty simple what more options do we have interesting

here in the with respect to the subject of camera, we have these

visualizations that would be in first person are not to take views in

first person and allow us to walk by the project access different

recognized and good to have a not so bird's-eye view

how am I doing right now but more in the first person

I'm going to draw a small a small one small area here

to be able to locate that person and what let's see pretty good that we see it a

little bit better how it works and is pretty simple would be simply

place the camera in this nice whatever a little person very similar to the

who uses google in his in his program of 'street view' not in the visualization

from google health that allows us position a little person and have a

height that in this case a height of eye of about 68 gives us a vision in

first person of the project that we have currently if you look at the program

activates automatically once we have positioned the individual to this

little person here activates this option which says spin spin if I clicked the

left button of my mouse would be the movement he made

with my head I'm not zooming moving around I'm just looking

from one place to another of the project they tell me how simple it is to simply look

to one point or another but I also have these steps here

that the program calls to walk these footprints that allow me to do

click with the left button equally and having it pressed up or towards

down allows me to move walk very easily by the project is

as a kind of video game in which I'm positioning the camera based on

walk or look at one place or another quite simple is very intuitive and

fun of the truth this attention because if I am in this mode of

guiding display and it hit me against some wall something against some wall or if

I climb some stairs the program does not know you set the checho does not advance here or is it

interprets the model as existing from truth does not allow us or go through

walls do not climb good lets climb stairs or any type of unevenness

but what will the movement do as would make a person not like you would a

person when walking ok it's very simple you can try it no

something major complication has if you have in mind that if I

I go back to one of these tools as the orbit or for example if I orbit

or I zoom or in frame automatically I have already lost that point of view to 168

that marked me the program I'm already visualizing in a view that it would not be

a type display this we see here that is in first

person is worth if I am here positioned this is a first sight

168 person tall can be modified if we're interested, I'll leave it like that

that's a first-person view moment that I orbited spin and others do

different operations I've already lost that visualization and good I would touch

to come back likewise will return to locate the person is worth pretty enough

simple there is an option also very interesting in terms of camera that does not

we have commented previously and it is the visual field is worth the visual field

appears as such here in the various tools so this only what

we will find in the camera section visual field if you set by default if

you notice here visual field is configured in 35 degrees according to

say I can type for example 40 degrees intro I'm changing the opening

of vision that I have with the camera expand or reduce could put 30 50

degrees are different degrees and I'm opening focusing that visual field this

It will be very interesting when we do the practice of interiors because there

we will see that we can open the space inside and that you see a little bit more

wide or not that is not so so tiny the one that does not throw on us the interior

not specifically it would simply be work with him with the visual field

there is a very comfortable option that is to do click with the left button and upload or

lower this power more the visual field you see how the lines get away much more

shape the image quite although for example in this case is

giving it a more vertical aspect not tall at this volume that in

certain times we can may interest in agreement not normal that

have we have 35 degrees or 30 are good visual field openings are those that

they usually come by default in sketch to so good we leave those 30 degrees or

we go up we extend that visual field the Vanishing points approach and mark

very much more the verticality of project and good and there is this option

we will see what will allow us in interiors also show

show much good much better the inside and you see that as I get to open

opening the camera and visualizing more space that could with a field

visual more affected not 30 degrees these that come by default in agreement

then just good this session I wanted to talk a

and I wanted to talk to you about these aspects on views cameras and visual styles

preconfigured and very important about everything moving smoothly through the

the project through zooming orbit and focus on framing

and that just say goodbye and even the next session

I hope you put all this into practice that we are seeing I know that these are

the initial classes and they are very concepts basic but fundamental to work

in a fluid way with cone that is wrong and no not having any kind of problem anymore

go ahead when we start to see more more complicated aspects

a little more laborious these are the basic concepts that will allow us

follow the training and do not have any you will see how good I am going to try

be the most the most explicit and detailed with all the good everything

that we learn and all the concepts that for many of you are going to be

totally new and I will try and count them in the greatest detail to

that no one miss training and not there is no problem if someone

already knew all these aspects could go on to more advanced classes but

well I recommend listening to these basic classes because they always

they comment some tricks and they come well not during the training because nothing else

dismissal and I hope you find it very useful in your daily work 3d design

with sketch up until soon

For more infomation >> A08_ Herramientas de visualización 3D tipos de camara - Duration: 35:13.

-------------------------------------------

Ce este intr-un Microfon de PC - Duration: 4:26.

In this video you will see what's in a microphone

This is a computer microphone

This is sport, I can get it out

And this is the microphone

Here's the power

This is a USB microphone

Now let's see how we open it

It is well done, but it must have a weak point

For more infomation >> Ce este intr-un Microfon de PC - Duration: 4:26.

-------------------------------------------

CARMEN DE LA SĂLCIUA A RECUNOSCUT CINE ESTE NOUL EI IUBIT: "MI-A FOST AMIC, MĂ CONSOLA. MI-A DAT EXA - Duration: 3:51.

For more infomation >> CARMEN DE LA SĂLCIUA A RECUNOSCUT CINE ESTE NOUL EI IUBIT: "MI-A FOST AMIC, MĂ CONSOLA. MI-A DAT EXA - Duration: 3:51.

-------------------------------------------

LA VENGEANCE DE PEPPA PIG SUR MINECRAFT !! 😡 (Base Secrète Troll) - Duration: 11:25.

o

For more infomation >> LA VENGEANCE DE PEPPA PIG SUR MINECRAFT !! 😡 (Base Secrète Troll) - Duration: 11:25.

-------------------------------------------

REMEDIO PARA EMAGRECER RAPIDO! Inibidor de apetite é liberado pela anvisa no BRASIL - Duration: 1:46.

For more infomation >> REMEDIO PARA EMAGRECER RAPIDO! Inibidor de apetite é liberado pela anvisa no BRASIL - Duration: 1:46.

-------------------------------------------

A22_ Caja de Arena_ Modelado de Terrenos - Duration: 28:17.

hello again and welcome to the course sketch up pro 2017 this time we

it's good to talk about one of the features that the program presents

more interesting as is the case of box Sand box sand is used to

create land in a simple way to starting from contour lines as it allows

this first icon or even for modeling them from scratch would be the second

option that we have quite interesting it's very intuitive to be able to create

geometry from scratch when we we have level curves we will have

proceed with this second option the text of the icons presented by the

block of sand box will give the option to sculpt stamp project

add detail or even flip edges as we will see below are the

different options that allow us good this this module that presents the

Program So, if it seems good, let's go

start by let's start with the first option that allows us good

create a ground or a blanket or an organic surface if we have

of the contours of it we would need a file in this case

we are going to use an autocad file that includes those level curves for

be able to apply this procedure as you know we have enabled in the

a-30 and guards not in the portal sketch up components we have

available a good for the training of sketch

madrid- what are we doing then we look for this term you will find the

material that we are going to use during all the training and it would be fixed that there

a mini practice called box the example sand of curves then I'm going to

proceed to download this model is a escape file what does it mean that

it's a sketch up file of case it's simply a direct import of

what would be the coach model I know that some of you do not have

autocad or we are interested in learning that application directly I've already made a

import to a sketch up file to be able to work all of them since in this

occasion we're just going to talk about this software and you do not have to use

autocad would not be necessary in the case of that I had is an autocad project

with the level curves it will be so simple how to do a procedure

file import and locate the file of autocad that interests us in our

case I made a download of a file from sketch up

so good to visualize it would be important to mark in the file type

good thing you want to import in this case it's an escape and that's that

thumbnail of that one of those files level curves I will give you to import

and the program automatically goes to insert good these curves with which

we should proceed to work is this model here if you notice you has

imported as a group me in this occasion as we are going to work with box

of sand I will explode to have the loose geometry and make it easier

everything and make a exploitation like that we have to continuously access the

group you see that our loose geometry and if you notice mail autocad file

I already had the dimensions of each one of those level curves

each one has an equidistant height obviously since they are curves

they should be equidistant good can be a meter two meters five a little

according to how each plane is designed but the idea would be that we had a

starting point like this from the which can we create that sandbox of

sand will generate the surface is that there is organic here from

its contours as he tells us the program says and once

that we have this would be as easy as select all geometries all

the lines that delimit those curves of level and apply this first and with milestone

of this control not us so that the program process and generate this blanket that

is this that I have here I will make a copy to make it look better done

created a 3d model from the level curves with all this geometry

hidden and areas and we could work with this terrain in a good way

much more graphic and had only the curves, well, it would be pretty

complicated to be able to work and model I told you previously if not

we had this file already in sketch up as is the case of training where I

I made an import, we should Do the import from your own

coach that is I have this file it's exactly the same one that you imported

if I pulse in autocad shift and orbit a I can see the same geometry in 3-d

and I can appreciate these lines have a height that is equidistant I do not know is

well positioned if I did not have a elevation in the contour lines should

reduce it in autocad or if not in the own sketch up you should selecting

double click each of the lines and make a displacement on the blue axis

entering the dimension value of each one of those level curves in my case

if I have it, I have to touch it with that altitude cc good yes yes you know if not

I had it and just select one line in autocad I can make button

right properties enter a value of elevation for example this curve of

here it has an elevation of 0 meters in would be the initial dimension if you click on the

Next, notice that you already have a elevation of two meters the next

has one of four evidently if there a distance of two meters in this

draft of contour lines for people who from

well do not handle very well with this or with this topic of topography and curves

level because their profession is not what require or do not have knowledge about

the topic I advance some notions important when you work with this

type of elements so that a plane of level curves work well or be

well executed the curves for example they should never touch each other

by concept it is impossible for a curve level to another because because each

one of them represents a section to a certain height should not

never touch what can happen is that are very close as it happens in this

zone here and that good means that this area has a steep slope

I'll put a lot of distance between curves level means that the slope is

very little is a flat area avoids a little is going to see that does not give you a little

the keys is the graphic represent those level curves and how

I tell you level curves never touch they should never cross nor a

traverse the bottom of another it's a little weird they do not want to say

that the plane is not well executed and not is going to work then the sandbox ni

the modeling with the project in fact yes a curve through others would come to

say that there is like a kind of cave and that good is not represented by that

way so it's probably some failure of the plane evidently as

I commented before the curves were represent always equidistant is

say the distance between them in height in elevation as it says autocad should be

the same if I have a plane of curves every meter they have a difference

of elevation each of the curves of a meter but there should not be

equidistances that do not have the same value because if not good the

representation is not going to be faithful either to reality once seen this if I

I have this plane and I do the import I'm going to do the example from the car

cut us if I make an import in this case of a car cut would be so simple

how to go to file import locate good and in my case I have it in

downloads locate the file treasury stock for it selected format

of autocad file in this case is a of wg the one that I'm going to use is this one

here and very important always good that you make an import for

curiosity or out of necessity we are going to access the simple options section

of options to determine that there is a good quite important section is

fundamental that the units are the that has the autocad plane with which

was drawn in this case tells me every unit is import will be meters

I have to make sure that this value of here corresponds with the with the value

of work or not of drawing that scale that has autocad

that is, every time we make a importing an autocad file

we should go to options and adjust this value according to the value we have in that

flat to not have any kind of problem with importing this case I

I know it's meters we've seen before that there was an equidistance of two

then obviously good are are meters not what what is drawn

that plane I'm going to give you to accept and to import

good this import is this model of here that is exactly the same as

we have used us as an example and so I only counted it so that I saw it is the

procedure to import a car cut to sketch to good seen this

procedure we will do it in enough occasions when we work with

architecture furniture some practice of interiors we will support many

times in autocad drawings when we have that prior information would be

just do that procedure and take into account what I was saying about

the issue of options finishing the units that has that autocad model

so that the importation is adequate arrived at this point how can I

work with this mesh with this blanket that I have here sketchup is a module of

sandbox includes several options and I for this example we will use if you

it looks good that I did stamp and project these sculpting options

add detail or flip edges I recommend them for the second option of

create a topography from scratch now when we do this second

example if we will use these sculpting tools especially in

In this case I am very interested in the subject of stamping and projecting is something similar

however the process is a bit different and once the plant

our project is something kind this the projection of my home or good of my

building or construction that is and I must work on this surface myself

I have the option to stamp and make a clearing operation that I implanted

this geometry on this mesh then I just select the surface to

stamp I give to him and with stamping stamp and the program asks me to ask me to

select a stamping surface is processing if you notice now he

ask what level I want to make the stamping

because I can have a strategy of total dismantling that would be something kind of this

that I go down I go below the zero line of the project and everything would be a

clearing operation or could make a test operation at full dow in which

I'm full to create a platform elevated

or even generate a surface to equal parts not where you dismounted and

I do a small earthwork as I could be this and I already have a surface in the

that I can work with my project and later good you will have to follow

modeling or doing the operation that is necessary but you have already made a

working operation with the topography and of insertion of the project I am going to undo

control zo to the incognito of here of undo and return to the original state os

I tell another interesting thing that we allows the program and is the following

when I select the surface and I I give a good stamp to observe that

we have here a line of magenta color which is parallel to the perimeter that's

good would be the equidistance ie how much the clearance distances with

regarding the project line I can expand that value I'm going to

exaggerate a bit and put 6 meters 6 intro

I give you to stamp that value of 6 beige expands that equidistance and when it arrives

the pattern on the surface as I says down here the chop I select and

the equidistance fix that in this case is greater that slope this is going to

determine the type of topography or good of the consistency that has this

floor we will have a good inclination greater or lesser could even be 0 not if

had a retaining wall at 90 degrees would be another option then that

you know that this can be modified in the moment to stamp I select the

surface I give to stamp and that equidistance is the value that puts me

here that could be modified in any time I'm going to project

again that is the procedure of stamping

another pretty interesting procedure would be for example the project

really projecting what it does is project with any kind of

geometry let's draw here some type of geometry that is flat is part

of the project imagine that we have some good some path or pool or some

type of element that I want to project on the surface that in this case

well, it's quite complex as it is mesh of a little weird corporation

so I just select this geometry here

is in projection I give to project and later the program tells me that

select the mesh on which I wish project click or

and if you look you have made a projection if I double click on the mesh where

I have differentiated these two elements here would now be very

simple will proceed good for example texture of this type this

vegetation here I want to apply another kind of good texture to which to me

I'm interested I could be working by projection of each and every

one of the elements of those that make up and my project this would be the

procedure of generating a land to from those contour lines in the

If we do not have this information that is going to be pretty common or if

we have her maybe she is not in so good condition as it is is where it is

everything well positioned good those continuous policies and so on may

we have problems to get this type of information but it is likely that

yes we have information of how is that topography roughly then

I have the option of generating a blanket with this second icon that they say from

zero a blanket from which to make a

sculpting process I could sculpt and get to an approximate geometry

then we are going to eliminate all this that We are no longer interested in your cousin

imagine that we have a small plant construction for example 10.5

ok that little construction I'm going to do a see centered model is this from

here is a little house we are going to do it here a little detail

something kind this To the group

I've made a group so there's no problem after fusion of geometries

how do we always have this little construction could create a small

plot or an environment that symbolizes or that simulate a terrain that in this case is not

a literally or a totally terrain plane the topography is not totally

flat and I want to symbolize that that more organic blanket because for that I

I would use and I recommend that you use this second choice of sandbox this

good first and we go to the data entry asks us what

spacing will have the mesh that defines this blanket then good now for this

in three meters by three we're going to start with this value if it seems good and what

first it would be to mark a length in the length that is going to have that that

surface for example 50 meters intro and the other direction

again I put the second value 50 intro

to the starting grid then we can put detail but good is not going to

serve to make an approximation or model a full that good that

resemble a bit the topography where this project is inserted this is a

group and selected you see that it gets everything in blue means that it is a

grouping then to work with she has to double-click

and in this case we're going to employ sculpting and it will allow us to manipulate in the

vertical all this blanket is then click on

sculpt and the first thing he asks me in data entry is a radio then I

I advise you to place radios or diameters that are as broad

possible when you start to manipulate the mesh as we go into detail

we will reduce this little circle making it smaller for good

work more precisely on about the topography

let's start with a radio for example of 25 meters per type this or even more

big I'm going to put 30 intro you see how it is extending this circumference

then and I have pressed the button left and I move the vertical the

program is going to model the topography and I will be able to make a first

approximation of how the topography where this is

housing could have an aspect of this type

that's a pretty working diameter wide put that now 15 meters intro

I do not have a little bit smaller and now I could work here in detail 5 intro

a little bit smaller and I'm polishing and really defining how my

soil project that I am creating in this base if there is something kind that's

imagine that we have here a little more of detail obviously some element

more to the project and there's a little here step

I'm going to remove this with the rubber band eliminated as a kind of step and

I want to work with a little bit more detail in this area to polish these

geometries that I have here and define how my construction sits within

this one of this plot I have those little ones steps from there you see good this already

we know how to do it is pretty geometry easy orthogonal sketchup so you do not

have problem the problem I do not have with this mesh that good had three meters

on the side is quite wide and I need enter introduce a little detail

then he selected the area where I want detail that it is going to be the most

next to the project and the option to add click details then

well the program what it does is subdivide each one of those squares

and it produces a much greater detail in the zone that I have selected

I repeat the process I will select this closest area

add detail this penultimate icon beige goes getting detail to certain

project areas and now modeling it's going to be a lot simpler

then I will sculpt in this case the diameter will be smaller

I'm going to put for example a meter with a smaller diameter set how easy

finish polishing the detail is not to work

well as in the topography more closer to my project and what

this will allow us is to give good a little bit of realism to the whole project

not to all the infographics we make later this will allow us

Well, take a little more realism could make you mess up a

little topography about these steps from here for example or imagine

that we have a good tree or some element that obviously produces

some interference with the topography in some element around here I could

add detail to this area here a little bit of detail and manipulate

a little like this clear geometry looks

influenced by the terrain that is most next to her up here all right but

you will say good this has an aspect a little strange with so much sharp edge and with

so much geometry this has to be smoothed It is good to do a

edge smoothing procedure and that we saw in the section not in the class

about types of lines that good could automatically soften all

a surface you already know that we have a window on the right side that says

soften edge and I always recommend As I told you, active is good

two boxes you see and I have this geometry softened if I move towards the

right a little bit of displacement produces that smoothing if I go to the

left would recover all the geometry and could continue good with

the modeling work where the project I could keep working a little if I see

that some part does not convince me could work again with that modeling

I'm going to take a little bit towards right and would have and that topography for

my project now I just need apply some texture there was no

materials here I have some of this kind that are like more more organic already

you know how good we are a bit limited in terms of textures with

sketchup for what I recommend whenever you go to the web not a

not very specialized or to the library of materials that we have in sketch in

madrid 'dotcom where are you going to have the more textures but for

get out a little step because always we can pull or use or in this case to

the training I am employing these that they come here even if they do not have much of

a lot of quality but good they serve us a little to understand the concept no and what

that I want what I want to tell this is can also texturize

well there is a category of asphalt applied a concrete

and this could be a material for good example translucent glass type

this then already begins to have the defined project this good looks

in the field I am already that we can do a projection operation

if I copy this geometry and make a Copy copy copy I go out of the

group and editing stick to your site if I I make a projection of this geometry

this one here we've seen before could I do this project this surface

over this auto click mesh automatically the program I will move

this to make it look the program has made a projection of

the surface and this could suppress what since good I have my project with the

geometry as I am interested so that do not just see the box project

of good sand allows us to give you a little bit more realism to the scene this

it's quite simple a priori but good we will see how they are inserted

components and elements to go giving realism to the project that from

Laguardia house we can download some good vegetation components

and in people to three are the elements of gardening that allow us to go

improving the model a bit in this case I just wanted to explain the subject

of samantha not of how the project supports in the topography not on the ground

then well this was an example there is an option that I was missing

explain and it would flip edge does not have greater importance hello story but

clearly at a practical level it is not used too much imagine that you are good

modifying all this type of geometries or moving the or with sculpting as we have

seen and maybe the direction of the edge not so that this has been generated from here

that has been generated to be able to represent this surface that is no longer

flat has two two planes here inclined it could need good

divert the no with this last icon yo I can flip the edge if it leaves me

been here for example you see a flipped edges so good to

best punctually I need to do that

operation to manipulate in some way determined yet

a surface already I advance you that it really is not used too much

option that you already know once finished the work of modeling with sculpting

we soften and we have our project with that organic geometry and that goes

to simulate the environment with what we have you already know how good you can

apply if you need some kind of projection of some element in the

surface you can apply the icon that we saw uploading this is the

vertical if I need to project there because it's going to go

for example a pond or a pool and or I have the option to project the

surface on this area and introduce some elements in the

scene until here nothing else I hope that it has been

useful this sandbox session is a very practical tool and surely

let's use again to use these options during training or in some project

concrete if we need to model geometry of this type it is worth that already

comes out of the parallel itself that we allows sketchup anyway in

As for these geometries, we will see in the sessions on plugins in the plugins and

you know they are extensions of the program they are extended tools we will see

some functionalities to be able work on these surfaces of

way much simpler and not that we do not have to continually do

that projection procedure that what We will see in more advanced classes and I hope

good that that serves you well enough utility we see it in the next session

see you soon

For more infomation >> A22_ Caja de Arena_ Modelado de Terrenos - Duration: 28:17.

-------------------------------------------

Marcas de Agua y Firmas con PhotoShop - Duration: 13:17.

good

hello again and welcome to this lesson of the post-production course with

photoshop this lesson we wanted to tell how can we create good brands of

water or even some signatures for our images are going to do the process in a way

fully automated I have prepared this little batch with a set of

four images are little but could be many more could not be

all my photo portfolio or extend and I would like to insert each

one of them a good or a firm that the authorship or the name of the

author or web domain information that we want it to be reflected in

each of these photographs are images and the idea would be to automate and

sequence that process with photoshop for this we are going to open one of the

images of that lot where we want insert a signature let's use the

palette of actions in photoshop that it would be this that we have here

you good if you have not installed previously no action will you have

only the actions that come by default

with the program that are these that come here I am going to minimize with the little arrow

that folder to create a new category or set of actions that

would be the signatures of agreement is going to be a new group that I believe are my signatures

own then we simply do click on the create new folder button

and ok you see automatically this appears new category and within it

we will be able to create different actions I am going to start at the moment

for a first type of signature we give here to new action and introduce

a name for example if it is going to go firm in the upper left or

lower right good depends on the location that we want to assign each

of the signatures we will create an action for save that automatic process that

we will subsequently implement all the batch determining previously what is going to

be the position of each of them this first action is going to be the signature

upper left to start

if we click on record, fix it activates the recording button of the

action this means that any procedure that we carry out with the

program right now is going to stay engraving included within this action

so that I will be able to subsequently replicate and recreate

the same job as me here in this case is to create a signature using text

apply this procedure to the different images completely

automatic then careful when you have this active button to record

because any procedure that do in photoshop will be recorded

within that action if you want to stop the recording we will simply press here already

we have the recording and to continue again recording we go back to click

in recording mode right now I'm recording so I'm going to

enter a text for example in this zone that I have here where I would put

my name and surnames

right now if you look you see very Everything is not adjusted text

for this it will be interesting that let's make an adjustment of all this

typography we have here double click and we take out the character window this is

important to have it always visible when we are working with

typographies both character and pad raffo to determine the justification

of the text you see even the color and good we have several options because we could

put a light color a white or a gray or on the contrary determine that

we need or like a color more than be dark in agreement it could be black

also to a gray that is with a tone a little bit darker we can change that

color the problem is going to be that if I I put a light color and in the photograph

the bottom part I will also have a light color that signature surely is not

appreciate however if I establish a dark color solve the problem for

when you have clear funds but what I will have when I have funds that are very

So, I recommend you a trick that is to put some style of

layer of which we have here that produce a slight shadow so that

We will have the text in one color clear bad almost white is always going to

see whenever we have a fund that is obviously dark and in the case of

that we have very light colored backgrounds adjusting the shade by producing that

dark shadow is going to make it also be readable with both good funds in this

clear case with funds that are dark is worth the typography that

we like let's access it again here because you already know that you can change the

typography of letrán or put the one that the that suits you try an area to the type

of this for example and a size a little bit smaller all this is being

recording here in action therefore carrying out the process so

only once will this would be the name of the position I think

it's fine this site is my authorship it could also be my web domain or the

information that I want to include to apply a shadow layer style

parallel this layer style produces a small

shade with the intensity that we We want to mark a distance if you want

higher a larger size that diffuses a little

more the shadow and we give to ok if we we fix now it produces a small

shadow that will help the text be readable when we have funds

clarito of this type is going to be much more Legible could be a good strategy

to not have to choose a color like so anyway if you do not want the

shadow you can create signatures that are clear or signatures that are dark without

no kind of problem just saving different actions worth

you will have an action with a signature top left black for example or

white and then apply is the most it suits you according to the type of photography

that you have if we observe the panel of actions you can see that within the

action signatures and I deploy it they are producing all these modifications

Once the finished text has been applied, process let's stop the action stop

and directly we have the signature saved so that it could be applied

to any photograph simply by clicking here

in agreement I will close a moment no I save the image and I'm going to open a new one

image of which I have here also of the batch open with photoshop

and I apply the signature now simply we select the signature that would be this

that I have here being more superior left and we give to play veis

directly already enter the signature in my photography therefore you may have

in my actions panel a lot of different types of signatures according to the place

that I am interested in the photo, even the color me to not have so much amount of

signatures directly applied a small shadow over it this is fine the

procedure have it here and saved to apply to different photographs

but my goal is to apply that same signature to all the photographs that

I have from this project in particular my entire portfolio so that always

appear that signature as it is automated How do you work with batches?

simple of this photoshop in the section of file we have a

category that says that sequence of commands this here the first paragraph

click image processor opens us this window where I will be able to

select a batch of images we are going to select the folder where they are all

the projects would be here select folder I select the folder

what are those four photographs that I have within this category of

architecture project accept with that selection already made here we have good the

option to include all subfolders if I had more subfolders

within the general folder itself good would take those photographs and also

would apply the signing action then in this case I do not have subfolders but

if you had more files you can include save in the same location what

I will leave marked so that photographs keep them in this same

location when you apply an action with photoshop does not really replace the

original photographs but these the preserves it creates a new folder and

enter a copy with the action that we have applied that in this case it will be

the positioning of the firm that we have previously created then we would keep

in the same location these sections of here they allow us to change the format of

file if I want to save as psd ecomotive or even as jpg which is the

that I currently have in my image I'm going to leave the highest quality because no

compress the images too much and then I could even size if I want

the photographs that have that signature inserted with a smaller dimension so

I just have to change these values can be quite useful for issues of

web or when we want to reduce the dimension of the images in our

case we want to keep the size original therefore I'm not going to

resize pictures last we are going to apply an action to execute

action and if you look here we have the two general categories both signature

as default actions that would be the two categories that we find here

not inside photoshop let's activate signature and within signature only

we have a field that is superior signature left is to say if you believe more

actions like top right or lower

you will have here in the drop down all those subcategories to be able

select exactly the type of signature that you want to apply here an option

quite interesting where I can put a copyright or my website or

information that will be included in the metadata of the image is going to be a

information that is not visible but will be hosted inside the file inside

of that goal as copyright is a form also of

protect our images worth you can put your name a contact email

or the information that you understand that is important in an email for example and the

signature when we have configured the four sections that he proposes

photoshop we're just going to run if you look at photoshop what's going

doing is to open each one of those images and is inserting that signature and

if we go to the folder where we had the images these are the original ones

created a new jpg call since we have marked that we only want to process

images like jpg if we had marked tiff psd format would appear a folder

call tiff another psd and inside we have all the photographs have that signature

already entered the position and with the characteristics that we had established

We therefore believe that it is a fairly simple process of running the

vacation theme the process would be to simply create a

category create a new action with a sign and put us to work while the

program is recording once finalized we stopped and we would have that new action

saved to apply to all the whole photographic lot then it is a process

quite interesting and very useful since many times we want to put some

small stamp a web domain or any type of information in our photo the

metadata should be in the section of file information file if you

you check here comes information relevant about this image here it appears

the copyright notice is not this information that I have here that there was

introduced with the photograph also yes we select one of the images and

we do right button properties we can see in their properties

specifically in details that includes this copyright the image I dismiss and

see you in the next lesson of the post-production course for

photoshop

to

good

For more infomation >> Marcas de Agua y Firmas con PhotoShop - Duration: 13:17.

-------------------------------------------

Canal Shadow Sombras de VRay - Duration: 6:03.

good

hello again and welcome to this lesson of the photoshop course in the

which I want to tell you how to use the channel of shadows known shadow is a channel

that will represent as you see here in the image what would be the shadows of

project you see this is the image efe gv descend and these are the shadows

that occur in the aforementioned scene according to the lighting we have in this

project that here can be seen as depending on the light input, a

series of shadows this option is going to allow to enhance or diminish that

Sunshine inside the picture worth for this we are going to download both

these files that I have here of example but you can use the ones you have

your own infographics of your renderings simply select the

shadow channel I left here a link to download both images for

we are going to the archive section secquency of commands

and upload files to stack we select both the shadow and

the rgb accept and ok photoshop will load each of the images in a layer

different way that we can work with the perfectly superposed layers

so that it works well shadow is very important that you use the merge mode

to test this I have here this mode of fusion intensifies the shadows within

of the scene I had that an image pretty flat where there was not much

intensity of shadows and with this option what I have here available I can

enhance a bit by removing opacity the shadows that I have here there are also

a pretty interesting option that is blur these shadows so that

work a little better and are not so hard within the project to work

non-destructively we are going to raise the opacity one hundred percent and we're going to

turn the layer into an intelligent object once turned into intelligent object

now we can lower the opacity so they do not influence so much in

the visualization and we're going to filter blur Gaussian blur this

it produces a blur in the shadow we go to see here in the preview how

is working this would be the state without any Gaussian blur

and if I go up the value goes unfocusing that shadow and they are a little

softer that will work quite better within the project this would be for

so the system of work with the shadows channel is quite simple

only take into account that mode of fusion that will work best for

this type of channels that is the mode of fusion of testar this here and the

intensity you want to mark you in the project and the blur

cause no longer equally if you want defocus a little of those shadows

you always have the possibility to do it through this filter here I have another

example the one of the housing that we have seen already in other lessons with that

channel of shadows this one that I have here already you know we can lower opacity so that

does not influence the scene too much and very important to make that blur gauss already

not so that it works better because see what

mark that shadow too much that in this case by the rendering configuration

does not have great quality in terms of the subdivisions and calculations of what

would be the shadows of the project so so much we go to filter blur

gauss you do not see how it improves the aspect of the shadows and I do not have

applied the effect is pretty bad let's raise the value of

Gauss blur no longer not too here a little bit and this is

the effect with which I can intensify a little more determined

parts of the shadows of my project I could also if somewhere in the

same does not convince me here it works very well for example in this area here

where is the carpentry if in some parts of the project such as for example

this one here they stay very dark or these from the interior also obscures a

little shadows this layer that has introduced I can apply as

always a layer mask to this layer from here of shadows and paint with the

black brush with a diameter that is appropriate type this you see I am

painting in black on the mask and what What I do is that I hide part of the

information on this layer that I have of shades

then I paint and a little in this area from here also that what is not marked

both the shadows or is there and already I would have that tight coat like me

Interested in what is marking a little more enhancing certain parts of

project through lighting the same as the truth is that it works

quite well is a pretty system simple good up here nothing more

and tell you how that layer of Sado 1 that we have seen until I have

here and I hope you put it into practice that u6 in your projects because

the truth is that they give much greater force the images up here nothing

more I say goodbye and see you in the next choice

bye

good

yes

For more infomation >> Canal Shadow Sombras de VRay - Duration: 6:03.

-------------------------------------------

Transmisión en directo de Silvio Luis Benítez López - Duration: 45:43.

For more infomation >> Transmisión en directo de Silvio Luis Benítez López - Duration: 45:43.

-------------------------------------------

Mapa de Degradado - Duration: 10:33.

do not

good

hello again and welcome to this lesson of the photoshop course in the

which I will tell you how to use usually the color adjustment layer

gradient map this is one of my favorite layers usually those

users of photoshop do not usually use too much but you will see that

produces very very very interesting about our pictures

applying a kind of filters that can give a different character to

our images creating a style own and for this the most important thing of

this adjustment layer what you have to bear in mind are the modes of fusion

what are we going to use to apply this type effects are usually used

as I have put in the theory of the pulse the blending mode superpose soft light or

tone are the ones that work best with this adjustment layer for this we are going to

choose a project I will choose some of the images that I have for

here to which I'm going I want to apply that degraded map or any image that you see

which has a color like a little flat and conventional you can apply some

adjustment that works well therefore choose some project

own or one of those that you find in the lesson itself or

even on the internet you will surely see good examples where to practice

different styles through maps of gradient once an image is opened

to try let's go to the layer of adjust gradient map that is this

last icon that we have here in the list of adjustment layers would be here is

the penultimate gradient map you can insert the adjustment layer as you like

or by means of an icon or through this drop down that we have here would be this

effect that appears here evidently now nothing works well since the

Fusion mode is in merge mode normal but we'll see that when we change

the merge mode to superpose or light soft or even tone this starts at

work pretty much better and you're going to get a style in the images very

very interesting I always land apply to my projects some kind of

gradient map on top of the layer manager already to finish the

project is usually finished with some color adjustment of this type for it

well here you have a manager degrees where you can configure

perfectly the color of all this band by clicking on the

lower square you can change the tone choose the tone that interests you or

right here on the right you can change the tone or even

enter by clicking in the middle of the band tones that are intermediate with

other colors as you want you do not go introducing different tones if you

you see what's happening here you see very clear I have in this part of the

left we will deactivate a moment that adjustment layer you see these areas of

here on the left side they did mention of the shadows that are these

here take in that color like a magenta they are not the darkest areas of the

image are the black tones ie this color is working on the

Shadow tones of the project that are these from here so you see that the

darker areas take that tone and without however the yellow tones that are

these I have here we are going to put it to make it clearer I'm going to eliminate

this this intermediate value by selecting and suppressing with d

and this also suppress having only blue and yellow yellow tones

would be the clearest in the image are those on the right side these I have

here the lighter colors and the blues the merger occurs in those areas of

shadow and it's good I think it's understands very well how a map works

degraded leaving it in merge mode normal and seeing how the

different colors there is a series of pre-established gradients that come

by default in the program itself that the they really do not have any interest

usually use and my advice usually it would be that it charges 6 with this with this

gear that we have here and I advise you that we activate the gradients of the type

photographic the photographic plans are those that work best can get

an aesthetic quite interesting for your images then let's open

those photographic tones and here pictures are asks me if I want to replace or

add me how do I usually use it usually directly I will say

that yes to replace him we give him therefore I would only have already visible what

what would be the photographic tones here I see a preview series is

but I do not see the name in I like to see the name of the tone to know what it is and if

I do not have to use another time have it always locatable then in

the gear we will activate the list big you see face and so the tones come

with a name that is quite simple after remembering when you create the color

sepia sepia 2 the no2 beige of different styles worth this starts to work a

little bit better yet it's still something pretty aggressive to fix is ​​in the

original image and this applies a degraded very strong because it influences

directly on the lower layer by so now is when it would change

the merge mode to a merge mode for example of the overlay type voucher

this here is the difference this photo and this has a lot more strength influences

quite in the background color and already begins to work a little better

fusion mode that nothing fairly well in this case

is making me some strangers so so much I will decant better by

Overlay or soft light this is soft light contains very well

you also see the difference as ghana the photography in intensity and character

tones that can be a technique I will keep in mind when

finalize a project and want to give a character a little bit different from the

image we also have the option always if we do not want to act so

aggressive in fact I always do it is lower the opacity a little lower

so that it does not work so hard if I have one hundred percent would be something kind

of this is very aggressive with the image of background but if you lowered it a little to 70% already

it works is appreciated if I turn off and on the effect that I want is appreciated a little

get once configured in the mode of fusion the soft light have dropped a

little opacity you can go testing different photographic styles up

get to the one that convinces you according to the type of project that you are taking to

for example this sepia cia that introduces

some blue tones in the part of shadows I think they work very very well

gives an aesthetic a little more vintage not to the slightly more aesthetic image of

architectural publication I think that I'm going to decant better on this map

degraded would be the chosen sepia type did in fact you can manipulate a

you can touch the values ​​of any any of the tones

preset in photoshop I think that it's a layer of very interesting settings

and we know how to use it properly through a blending mode that helps us

to improve our photography and I hope that you use it often in your

projects because they improve the character of the image I'm going to catch another

example for us to see the good test this is a very similar example is a

inside in the same type but for example this image

let's choose some that is a little bit flat in terms of tone

this one here is not it does not have much interest in color is a bit

flat let's open the image with photoshop

ok it would be this here we apply this we are going to eliminate it, we apply a layer

of gradient map adjustment we put the Blending mode in soft light or overlay

the one we like the most, soft light example let's go to a style

photographic in terms of gradient for example this sepia gold

I think it works pretty well because apply some shades with a brown color not

they are ocher that the truth is working quite

ok and now I'm going to lower the opacity You see the difference you have to be careful

with an aspect that maps produce degraded and that is that they tend to expose

quite some parts of the image by what is likely to lose detail

you see here in this area for example I I have a change of plan in the project

in this inclination and the map was applied of gradient I lose all that information

it looks like a single plane there may be some areas of the project where no

you want it to affect so intensely this adjustment layer very simple all

the adjustment layers have a mask of associated layer that would be here

let's paint with a black brush over the beige surface and recovering

information in those parts a little bit darker where I do not want to

miss detail is to say get apply that degraded map but without

lose so much detail in certain parts

image not just painting a little bit black on the mask I'm

painting that mask there painting to recover a bit of

detail in those areas of greater quantity of shadows good until here nothing else was

a very simple class but I think it's very useful for your work with

photoshop see you in the next Chao choice

good

For more infomation >> Mapa de Degradado - Duration: 10:33.

-------------------------------------------

A21_ Edición de Sólidos - Duration: 18:47.

hello again and welcome to the course sketch up pro 2017 in this session

we'll talk about editing objects solid is the term used by the

program to consider well the groups or components made up of

any kind of geometry through this set of icons that we have here

these functions that the solids toolbar

we can carry out different intersections between solids that good

are closed and generated with the sketch up program as os

I commented before either groups or components is very important to emphasize

that all these functions can only be carry out between solid groups is

that implied a solid group as a geometry that wraps a

closed volume and found within a component group that is

if the volumes are not grouped or they are not components either, we are not going to be able to

employ any of these functionalities to better understand how each one works

one of them we are going to create two volumes boxes with rectangle tool

this here I click and I make a small box with the same destroy with

the p key we make an extrusion and a second box

let's copy this m to move west and with milestone control to copy and we do

a second box then like you I mentioned earlier that I told you that

it is imperative that this be a group or a component how a group is created a

component because I simply select the geometry that wants to group something

right button and I believe in this case for group example in the session that we have

programmed about components and groups we will see the difference between creating a

grouping of this type or a type component that would be what has been

a block a block of autocad already we will talk about it in detail now

I do not want to entertain then we go to create a group

if you notice with a click with a single click the entire object is selected

not like in this case where I have all the totally good loose geometries

OK then I select here with a single

click is very easy to move and work with this volume however

You already know that it is totally loose that is not not a group other

sign that this is a group is if I do right button on it tells me to edit

group because obviously good is a grouping in the second case I do not

appears that option means that no is a group selected the entire volume

with for example by triple clicking right button and created group would now

same these two geometries that we they come very well for us to understand

good the differences between different systems of work with

solid I'm going to make a turn of this piece here with the tool

move now you know we have these little crosses that allow us to make a

I turn very very easily and very comfortable also the program is coartando

limiting every 15 degrees and it's very easy to put it

for example to 180 if they can not enter the value also by typing

180 I enter and make that turn I directly we are going to move and move

the idea is that we see how as solids solid will allow us to do

intersections between volumes of a very very simple way and make a

small scale so that the pieces do not they are identical to each other that is done with

the scale icon with this function here that is the key and I make a

scaled to do it downtown and not I do it in a single direction I can

press the control key and with control I do an escalation to the center of the

piece so that it stays good symmetric at its intersection

also if it seems good to you already we know the visual styles that

presented sketchup let's activate some of them to better understand what

what's going on with the geometry you see that looks much clearer activated the

rear edge mode also we have the option to activate x-rays that

it would be this visualization is also very very comfortable

then we will work in good in this mode I'm going to shift the

group the set of groups to see it clearer even if the axes do not interfere

what options do we have available For example, a very interesting

to see it a little better we're going to make a copy I select all m of

move and control these would be both original pieces to see it also more

of course we are going to apply some material a solid color to a volume that is this and

to the second volume he applied another color I have those two geometries perfectly

differentiated and I do the procedure again to copy m from moving control

to copy pocket selected the two pieces and gave him the first option

calls the best and I lie the program says that this operation will combine all

the selected solids in one and eliminates all the

entities that remain inside would use as a skin a kind of

envelope eliminating me the element this one that I have here orange in

your inner part we are going to do the test we have two options for

work with solids or I select both geometries the two volumes and the

icon or if I do not have anything selected the program is going to ask me what it says

down in what I call the chop in the bottom

says select the first solid vale this nice one out of a 1 that would be the

solid first and now he's asking me the second solid I get that symbol of

two but if that number did not come out that numbering that circle means

that this grouping is not valid is not completely affected is open or not

it's a valid group so it's not going to let work with that geometry should

be groups of this kind like the one that we have created right now with the program

we have simply made a rectangle and an extrusion and there is no kind of

problem then click on the group 2 solid

and if you look what he has done is a combination looks very clear from the

envelope of the coating that make both pieces is quite useful

because it can allow us to generate geometries that are more complex to

from the addiction or from the sum of many not of several small geometries

of this type and only take out the Envelope we will not do another test

here I make a copy of the control and in this case I will do here another one

geometry more this geometry here for example in

this case instead of selecting from one in one I'm going to take all the volumes and

Pulse the lining option fix the operation this is what

I wanted you to understand 6 I have managed to generate a geometry

much more complex from in this case three volumes or I think that if

we have a little creativity and vision this is not going to greatly expand our

project possibilities not of project because in the end we are

getting generate volumes geometries

composed pretty pretty interesting I'm making a case

a very simple example where they are parallelepipeds are very very volumes

simple does not have greater complexity but if we will work with geometries with

some good some interest we can get very interesting pieces

also look at a detail and here I have two good the two groupings

totally independent as soon as I do this operation of solids in the case

this we have done the coating generates a single grouping of agreement

if I get inside I have everything loose all the geometry but from outside it has

made a grouping with the whole object It's easy, this good, it took me a while

bit because he was explaining the general concept about about this

function on this edition of solids now let's go a little faster and

seeing all the options that we allows the program equally for

see it very clearly let's make several copies for example 5

I do not make several copies we'll talk about the multiple copy but for now I'm going

to do so as not to delay me with the simple copy

one on one of these five copies well I'm going to do a sixth for

keep the two original volumes and let's go testing what each of them does

these options that we have here for example intex dry if I select the

two volumes dry interest will generate only the parts that overlap

of agreement is to say these two for this intersection that is here inwardly

there it looks very good on the icon and what produces is the volume of intersection is

this piece that would have inside me from two volumes I can draw the

intersection and stay only with that encounter between geometries very

very interesting also let's see the third icon with this example of agreement

the third icon would be union fusion to all external faces of two or more

solids in this case are two super exposed to create a solid of

sketchup that is even greater this tool keeps all the

internal geometry of the piece ok let's do the test

see what he does is not very very similar to envelope

but it would preserve those internal voids to see it a little clearer I'm going to

undo the transformation that I've done and let's understand if it's all here

these pieces had a certain volume let's make an equidistance worth

I'm doing this kind of piece so that you understand better how you are going to

preserve those gaps that occur internally I have this intersection

one piece and others a kind of conductions could not be a

installation of some type of air conditioning or good any type

of pipes with thickness in its section like this as this case that in

that section selected the volumes and proceed to the operation of joining if

set internally let's deactivate x rays what does

is to also preserve those holes interiors

of the pieces with is an operation that you know it's there is quite useful there

we leave it let's move on to the next to the option of subtracting subtract that

incognito here works in two solids and merge the geometry entities of

dried from the second selected solid with the first solid selected the

first solid will be eliminated leaving only the second solid minus its

inter geometry obviously dried let's see graphically what we're going

to better understand what I'm going to subtract this is I think subtract for example

of the first module that would be this one here this group the second then I will

keep that second group subtracting to the first one that you select agreement

also very simple simply practice it because it's an operation that

has no greater difficulty of cutting it works equally only on two

solids and fuses the geometry between dried from the second solid by selecting

with the first solid selected is say does the operation the other way round

would do well to subtract that would be to cut back let's try it you know that this

it works only with two solids I select volume 1 and volume 2 if you look here

it preserves me in the case of trimming goes to keep both solids in the model is

say makes a subtraction of one about another but keeping me the piece

original and finally I think it's one of the

more interesting divide divide divide all the parts of two solids in

groups or separate components where good at all intersections or

all geometry overlays that we find is to say the latter

icon as seen here in the thumbnail what what it allows is to keep all

parts of the intersection so I it seems if you read them a bit with all

these options I recommend you always use the last one to divide because

in the end it will depend on you the stay with a piece or with another voucher

I have this on one side is on the other and this one for another I can keep the

that really interests me according to the opera the type of operation you are doing

not being carried out so this is the solids tool

I'm going to put another example so we can see another other utility that could have

imagine that we have a wall of this right button type create group let's

apply a material and I want to do a hole that is a little more complex

usual imagine that there is an opening that a

kind of window voice and nothing of this type let's go here to double climb

Click to scale towards the center by clicking control and also applied a color

OK we want to make a hole in this

type let's spin we can even turn in several directions we have two

groupings I could make a intersection a hole

of these geometries that I have here is worth to make a kind of good

that opening a bit then singular or different from the usual not then like

I said before I would use this tool to divide the last incognito by a

group 1 group 2 and note that you have generated this intersection between

volumes and would have on the one hand this piece and on the other hand is I have those

three pieces is a very very tool useful will make our work much easier

intersection and no and I find between different solids so we

I recommend that you always have here visible as we saw in class about the

interface be solid is something that we're going to use very often and provide all kinds

of good creative combinations and you know you can do a good

geometry of any type any kind of encounters that you

interest in it's just good to go testing

and according to a little your needs of project you can go

playing with this tool that is so so interesting to do here another other

intersection I have two volumes equally and I do

good an operation to divide by example in this case click I have this

piece that I have left over and this one that also This could be good part of me

project and work with this geometry or be that it's pretty simple

imagine that you have for example a wall that is no longer good parallel and

I have a curved path let's do here a wall a little more curved in the

I want to make an intersection equally

between geometries is it worth then if I I want to make a wall perforation

this type it's going to be a little more complicated to move

Copy copied this geometry only this would be one of the groupings creates

the group and we're going to do the next well I will use a piece that has

here for example for example this cylinder I use it also to inter dry

this wall that I am that I am creating no something like that

I gave the last icon to divide selected group 1 and group 2 of a

automatically I have managed to make a piercing that wall that is pretty

it's not intuitive and simple enough that otherwise it would have been very complicated

you already know that sap will not allow draw on surface of this type to

that we will see a plugin an extension called tool a surface where we can

draw on surfaces that are that they are curves I do not care if it's a double

curvature or a unique curvature as is this case this takes a trajectory

straight in one direction and curve in another so it would not be a double

curvature for this we will need that here I had curve but here also in

this address in this case is not produces is a simple curvature in the

club with the plugin that I tell you we could

We could work on any type of curvature drawing geometries not

as it happens to us with sketchup that we do not it allows to draw and to perforate not to do

any modification about these surfaces now I will not entertain in

but keep in mind that we will see good you have hung in the plugin block and

extensions one that will allow us do this kind of operations on

curved walls very easily and that it's called tool on surface is not those

work tools on surface that will also be very useful

it's worth so far nothing else was a pretty easy session no more pretty

simple as usual and I hope you will be very helpful and

I facilitate the work I just say goodbye for today and until

soon

For more infomation >> A21_ Edición de Sólidos - Duration: 18:47.

-------------------------------------------

Mis 3 Géneros Favoritos de Videojuegos - Duration: 2:42.

For more infomation >> Mis 3 Géneros Favoritos de Videojuegos - Duration: 2:42.

-------------------------------------------

Desenfoque de Movimiento con PhotoShop - Duration: 11:34.

good

hello again and welcome to this lesson of the post-production course with

photoshop on this occasion I would like tell you about a blur that I think

that produces a quite effect interesting especially for the kind of

images that we are looking for with this course would be images type

architectural exterior exterior and others and it's motion blur

is a resource that is used quite a lot here in these examples as how do you

can see that some elements of the Image of the infographic have feeling

of having been captured at the time of photography with a certain

movement this usually occurs by an exposure speed that does not

it's appropriate that maybe it's too much slow in terms of the speed of

shot not from that shutter of our camera that makes the

elements that have some movement appear out of focus according to a

quite clear direction as per example this vehicle that is seen to be

is shifting you can intuit the trajectory and it's a pretty effect

common so much zones like in vehicles is a resource

that was used a lot in photography of architecture then I'm going to

teach a procedure with one's own photoshop is in fact a tool

which includes within the filters of lens let's find a blur

type movement where are we going to be able determine the direction of that

movement of the object as well as the intensity not intensity and

direction of that displacement we are going to download some example where those who

we have available in the course I have let's also link some people worth

and even vehicles that are in format png so you can use these elements

in your projects is not to introduce some person some vehicle and do

photomontage is a little bit more detail that has a greater number of

elements and get a realism or a intention a little bit bigger at the time of

raise your ideas I also have some examples where we could

introduce some person who is in motion perhaps here in the first

flat for the part maybe also in the background could be

interesting or even in these scenes we can use that resource to introduce

Some individual who has a certain some transparency even if you have

a little movement where you focus or for example to also saturate the color

of the person is a resource that is used quite let's open this image that

I liked the example that I think is quite interesting I'm going to save the

archive and we open it with good photoshop this

would be the example image I'm going to open Folder

I have left both we have people as vehicles I will do a test with

Someone who is without a fund type PNG is very important when you select

some of the photographs that I share or good if you find any

bookstore on the internet that has people of this important type that are kind

png that have no background and above all for this type of scene look for a point

of view a directionality of the good person that fits well with

this visualization the ideal would be find someone who simulates is a

little bit moving that seems like it's like walking this person has that

position what happens that good goes with bags

we can choose this girl who also simulates movement or even this we are going to

enter the photograph directly with this png file inside the project

we double click on it or click on the at check to confirm the

transformation and very important to have assets I always recommend them is a

advice the option to select automatically the layer that allows me

select objects directly here in the scene not without having to go to the

manager of layers and also select show transformation controllers

not this option from here you see that you shows these these drivers that

allow to size the photograph or the layer in this case the girl so that

Do not make distorted information I recommend that you press shift at the same time

what do you do the logo scroll this and positions to the character or to the

model where more or interested with the subject of shadows projection of shadows

own projection of the person the subject of color all that we will see or what

we are looking at specific lessons where we implement adjustments of

illumination color on objects not that we use in

our photomontage is now not the case I'm not going to entertain myself in that

I just want to show you how use how to apply that approach to

movement in an object not in a layer of the project either a person or

even a vehicle or any object that you want to simulate that has that type

of usual displacement when not we have an exhibition in

our architectural photography with very long times that produce

that the elements that have certain movement but everything that is not

architecture is going to have it in principle how are those people those vehicles

appear with that approach so characteristic you can download a

little opacity in what I said previously I think it's pretty

interesting to see if you can prove it's not a realistic thing but maybe

you want to give it a little more character type more artistic contest to yours

image then I recommend you many sometimes you remove opacity in fact for

this effect that we are going to apply movement will work very well

because it's going to merge with the background that is a little

what it is about if we want also lower saturation a bit

have so much color so it's not a image so protagonist of the girls

we could directly apply a layer of saturation tone adjustment you already know that

we have the option to apply a mask of clipping this saturation tone does not

from adjustments on the layer that have immediately below that would be this

this setting only works when you have that symbol means that only

works on the layer immediately We've seen this quite a lot

but it's always good to remember concepts a little bit the

saturation or even because let him in black and white that if I wanted I'll

minimize here and let's apply now now yes what is the reason for this

choice that is the filter blur and notice that there is a very interesting one

good people are usually not used a lot or a little is unknown but I

I think for the kind of projects that let's do us pretty

interesting you see the effect it produces it is a filter that marks more movement

even a little bit less I'm going to give you a moment I will give to cancel before

let's leave the opacity for the moment 100% to make it look a little bit more

clear and applied the defocus of movement would be something kind this and this

is the directionality that takes that movement in this case good has

meaning that it is as horizontal or a little inclined so that the person

Oh, and it seems a bit like it seems been captured at the time when

was moving a little trick too interesting I could duplicate this layer

with control j this girl and use this the lower layer that I have not currently

I have this superior that is the one produces the basis on which to produce that

Motion sensation and this layer lower that I do not want to have a filter

eliminate what is going to be the girl with a resolution a little bit higher is already

if the opacity was low enough or combine a little bit the both

pictures I'm going to move this the upper part

a layer with the movement your layer of adjustment that removes saturation in the

top where she looks a little bit better if I want to intuit a

little the way but that is marked a little movement we are going to

blur a little more sorry let's remove a little bit of

opacity fix that there is shown a little is not so out of focus and can

work well let's do a little bit zoom to see it better

this is already a bit of judgment of each one if you want only to be the girl

defocused totally good simply do not put this layer of support that is being

from here we can even apply a layer mask as always the girl

that looks good and with a colored brush black let's adjust a little the

low opacity diameter we eliminate the back to found a

little bit more with that movement that has the photograph to move with the

own keyboard keys with the little arrows we can not move a little

and we can generate that feeling of movement or more exaggerated or of

this guy is not that a resource that is fairly simple to use creates effects

they are quite interesting for projects of this kind where I want to mark a

little speed directionality in some objects through that

movement approach is a resource pretty simple and it works very well

left some link also to examples where this effect is applied are effects

of movement in some images in some architectural infographics you see

is this kind of effect gives us a little of realism or a lighter movement

how could this be some objects this object from here vehicles is used

quite because it gives quite realism in this example that I have here also with

a certain movement sure now when you see some projects you see here

this user also has the guy from the bicycle has some movement of

that kind of approach when you see examples of projects you will see this

resource that the truth works pretty well that another vehicle

includes at the end good are infographics rendering yes but this kind of

resources will not allow to simulate good a little more realism when it comes to

present our images as they are effects that are very characteristic in

own classic photography if we do here where you focus on this element

motion blur are effects that are usually produced in fact you can

test if you have a camera that you allow to configure manually

firing levels in the shutter put exhibitions that are very high and you will see

how good the photographs acquire those movements in the objects well up

here nothing else was just to tell you this little resource that sure

you have seen in a lot of images and that you know is quite simple

apply and I hope that what you put it in practice in your projects and nothing

more I say goodbye see you in the next lesson of the post-production course

to

good

Không có nhận xét nào:

Đăng nhận xét