Hello. My name is Fabrice Nzinzi.
I've worked at Ankama for about 9 years now
and I've had the opportunity to be in charge of quite a few graphical projects.
For Wakfu Season 3, I am the director.
Directing is, generally speaking...
It's managing the graphic and technical teams to successfully complete
an audiovisual project, for example Wakfu Season 3.
So in order to give good graphical and technical direction
at the beginning of the project, in the pre-production phase
it was important for me to propose what is commonly referred to
in the animation sector as storyboards:
graphic references, references for the background, scenery, or characters.
In this scene, it was important to me, for the dramatic aspect
and for the staging that the decor gives
a symbolic idea of what's happening in the scene.
So this image, this quick reference I did,
It was really important to me
to give an impression of autumn. So to give a certain
form of melancholy. You can also see the design
of Amalia and even the other Sadidas in this scene
it was important to desaturate, to just slightly change the color of their hair
which in Seasons One and Two was normally a rather flashy green.
The idea was to give the characters that same autumn tone.
So these are examples of images produced in pre-production
that I made to lead the design teams, who will
later redo the images; improve them, 'boost' them...
They're just ideas. They're improved later.
Another example is the character we see in this scene, Aurora
Who is Armand's future wife.
And in terms of transmedia, while reading the script,
she didn't have much of a story, much of a BG.
(BG is what we call the background)
So I thought it would be interesting to use a character
that we saw in Season 2, specifically the daughter of the Osamodas king.
So you can see that here it's the Season 2 design
with her father the king. There you go.
I proposed a rapid sketch that showed what she would become
as a woman, and show a character
who evolves with time, who grows up and becomes a woman, a sexy femme fatale.
But also, to keep in the scene's dramatic tonality
I added photo references of autumnal dresses
to tell the design team that this would be interesting
It's not to validate this one - she's different
but to find a dress design that
says autumn to fit the melancholic mood of the scene.
This scene's important. It's the first time
we see Amalia again, so we quickly understand
that she's matured, grown,
and that she seems tormented.
So I'm not going to spoil it, but this scene is important to
better understand the problems she'll endure this season.
So it was important that the decor and design
and scene layout express these dramatic problems.
So the idea of the dead leaves is to
underline that autumn touch, that melancholy.
We can clearly see that she's tormented and thoughtful.
And the peculiarity of this scene is also
the breakup between her and her big brother Armand seems
even more evident. They don't look at each other, don't talk...
and we have this new character named Aurora,
who's a bit of a mediator and a seductress
and we really understand that deep down
she's a manipulator, and that maybe she's not there
just for the good of the Sadida kingdom.
So for example, this hand-holding, her neck being visible
I mean, her head tilted. Also, she hides her eye
she doesn't show both eyes. So there's something simultaneously seductive
and evasive, and with nothing but the way she acts
we can really tell a story.
So I was saying before that this is a
tragi-comic scene, which is sort of Ankama's specialty.
We have a tendency to like to push the drama, then bring it back down
with a comic element, and it really shows in this scene.
So we start with something melancholy and intriguing
we feel it's a bit heavy, a bit weighty, and then finally
we have Ashdur who arrives, who steps in
who's a deliberately comic character
to bring down the drama of the scene somewhat and add a touch of humor.
So to lead the design team and the scene layout
I gave existing references:
"GTO, Nicky Larson and Arnold Schwarzenegger"
and also "hipsters", so when you see the scene
you'll really feel his character's got class, and is also
really ridiculous, which is sort of Ankama's trademark.
We like to play with epic scenes, humorous scenes
and mix the two.
That's why this scene is, for me, fairly
emblematic of what's going to happen and what's going on
in Season 3. This game that we saw a lot of in
Seasons 1 and 2, which is to say an overall comical aspect
but without hesitation to delve into melancholy
some drama, and to have fluid characters. There's not really
a big bad guy, nor a big hero
just characters who have priorities, interests
and for me this scene will let you quickly see that. It gives a lot
of clues about the story we're about to tell.
Otherwise, the greatest challenge as a director is to be
consistent with the technical and graphical direction
the scene layout and the overall drama of the season.
Seeing as how I work on thirteen episodes at the same time
it's very important to keep my concentration and above all
staying focused on the information I have to give
at a key moment is really hard, because
it makes you feel a bit schizophrenic, checking
everything at once. The thing is that the
the teams are concentrating on their missions at any given time
and it's always in the chronological order of episodes
while for me, since the teams are out of sync,
I have to work on all the episodes at once.
On the one hand, it helps you stay consistent but
it also causes difficulties in managing
the teams, and even keeping yourself consistent.
So for me the biggest challenge is staying
coherent and respecting the previous steps and then
the steps that come later.
The Dofus film was quite a learning experience for all the teams
it made us comfortable in our technical direction, but it also
taught us to go even further, because
making a movie is a log like making a
series, but it demands quite a lot more, because
the image is so much bigger. So that experience
from a personal point of view, and within the teams
I'm sure that allowed us to go further in the end
graphically speaking. You'll see that Season 3 is
I think, much more beautiful than Seasons 1 and 2
Everyone leveled up
and I hope you'll enjoy it.
Bye bye!
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