Thứ Hai, 1 tháng 5, 2017

Waching daily May 1 2017

hello and welcome again to Revientor Reborn

this is DCSw in a M2000

with a pardela´s cammo buddy of the Escuadron111

46 fighting wing

that for this cammo

if you want to see one of your camos on my videos do not hesitate to ask for it

I am going to speak about the CCRP bombing

continuously computed release point

this mode is not selected by the pilot, it´s bomb dependent

there are some booms that use CCRP and other ones CCIP, on screen the CCRP bombs now

today I am suing some Mk82 and GBU12

as you see the weapon management we have some magic, s530 the BL1 (Mk82) , EL1 (GBU12)

If i select one of them, because the master arm is off, the hud do not change

master arm on

unselected the weapon, the cannon come up

now I select one boom

this X on the HUD tell us, that the boom can not be released due speed or TAS/RS mode is not available

all booms have limitations, of low speed and high speed, under 0,60 mach, it´s the low speed limit, you have go fly faster

arret radar, means the radar is not activated

activated

the arret radar lecture is gone

as you see the TAS is steady now

the X still there because the speed, too low

speeding a little...

over 0,60 the X is vanished

and now we can use the CCRP with any doubt

look the HUD, we have some info miss

the flight path marker, the engine thrust ....

look, with master arm off, see the FPM and the thrust value...

again master arm on, and about the waypoint info is only present the "small inverted house" xD

the TAS function, makes the radar measure the distance to the target and calculate where/when release the munition

for that the slang range is with asterix due the piper is measuring now the sky distance

pointing the water you can see now the distance is 18km

according the HUD piper is moving over the terrain you get the exact distance

the problem here is how to maintain the altitude

the CCRP bombing is for release the booms with the wing leveled and holding the altitude in this plane

you can also perform a small nose down dive to strike

when you are looking for a target when you are "near" you perform a small dive to use the piper an lock the target, and then keep the altitude

you can also go to a higher altitude and then keep that altitude and then release the booms

that is the basic procedure

with that procedure, because the HUD "lock target way" is not 100% precise and if you are too high, the booms have tendency to go little further away from the target

when you fly low it is easy to hit the target, more altitude less accurate

the minimal altitude release is boom dependent

as a general rule use the 2000 feep of minimal altitude as the manual say

when you fly low a X show up in the HUD

I have the boom already selected, now If I fly below the minimal altitude

look there is the distance

now I can lock the target

to lock the "target" you use the same button of the magic salve

already lock, unlocking now

when lock, right now, new info is showed

the point where I lock the target

and the piper have a small wings

now I am fliginh under the min altitude of this boom, 1200

the X an arrow

let´s spek about all this info with the pause

the X is because we hare below the minimal safe release altitude

the arrow show where you have to pull up

as you can see the arrow points at the sky

this horizontal line below the piper is the release cue

when it merge with the piper, is when the boom is released

if I keep the trigger pushed

as soon as you see that line, fire your trigger and keep it until the line disappear or all booms are dropped

when you fly over the target, itself is unlocked

you can also manually unlock the target as same you do with the radar AA

more about HUD info

when you have a lock, and you are not lined with the target

look the small wings are not horizontally....

that means you have to put your wings in that direction

when the are parallel to the horizon you have to have your wing leveled

that means you are lined with the target

because you have to keep the altitude, you can use the autopilot

or look the vertical speed and be sure it is cero

when the release cue shows up, you have to push the trigger

and the boom is away

at this altitude is good enough to hit a target, but can travel further than desired

at 6000 feet or more could be more problematic

now it´s time to configurations

I forgot to speak about the RS mode

the RS when activated

you see flashing it

you have to activate the radio altimeter and now it´s working

here you can see the radio altimeter

as you see we have radar altitude lecture, over the water, but for a bug I think, using this mode the slñang range is not showed always is cero

now with out TAS and RS on, the slang range must work... but ... nop...

it only works when you are over land

for a naval strike you are fucked if you have a non working radar....

the RS must be working as god over the water because all is flat...

do not work... lol

RS or TAS do the same as the cannon , measure the distance

RS is not to use it over mountains only over flat terrain

the RSuse the radio altimeter and basic trigonometry math to calculate the slang range

the tAS just use the time the radar wave take to travel go an back

that is about config of the CCRP mode

now it´s time to config the booms

the most important is the fuse

you can set the inert, retarded/delayed or immediately

you can do that in this panel

down there, you already know this panel

left click I can check my weapons

here it´s the fuse settings

by default is in the down position inert

the boom will not explode

the middle one, activate the retarded fuse

it´s used by the booms with penetration capabilities

we choose this option for that kind of booms or for the booms that only have a retarded fuse

some booms have both fused, for that is important know what fuse you want to use

some booms only have the retarded one

if a boom with only retarded/delayed fuse, the selected is the immediate fue, that boom will not explode in theory

the immediate fuse it´s just explode when impact with the target

the delayed fuse is for penetration booms, and is activated with the impact but with some time delay to let the boom penetrate

this two switch

the upper one is for the quantity of booms to release, only multiples of 2

the down one is the distance multiplied x10 meters

the max value is 80 x 10 = 800 meters

I can read this settings as follows, each 800 meters a boom is released until max of 4 booms

for example, 100 meters

each 100 a boom is released

this is how you config the booms release

now I am going to perform a pas over the runway

the booms are with the immediate fuse, TAS is activated

autopilot off

bingo fuel warning tone

I have to avoid be below 2000 feet

4k feet its good

line up with the runway

this is going to be fast

this is only to show you that I am not lying to you

aiming to the cross with the taxi

nose up, some left

trigger, first boom release

looks like all the 4 booms must be out

I hear some explosion

that are!!!

I aimed to the merge with the taxi way

let´s do a recon

at this high the bombardment was good

the mission computer never is going to avoid your boom release

the pilot have the final decision

here we can see where the booms impacted

I aimed just there!!

and there you can see each 100 meters a boom hitted

I am going to use this las boom to show you that the mission computer let you drop a boom bad aimed

aiming here

and now I have a bad alignment

here the boom will not impact on the target

a small house will not suffer damage

if i decide to release the boom the m2000 will release it

the plane will never cancel the strike, must be the pilot who has the final word/action

when a boom do not hit a target?

paused

when you are not leveled the boom wil not hit the target

CCRP must be leveled or in dive

with positive pich, never in the M2000C

the booms will go away from the target

leveled or some dive remember

if you lock the target with dive of 15 and the you move your nose to 10, that boom will make a good job

now because I have no boom I have to reconfig my plane to AA mode

to do that you have to change the FBW G limit

I forgot to tell.... but i can do it for the moment

the HUD when you select a boom, you can know what boom is selected

here EL, the last boom dropped

and BL when the boom selected what the BL (mk82)

now that we don´t have any booms , we are not in CCRP mode but the radar still working as the CCRP mode

there is no piper and you can not lock a ground target

we have the FPM and we can continue flying

that was the CCRP

I have to say that the radar AG functionalities that are in the radar panel

AG radar mode for example, when you click on it

the only thing that they do is change to AA radar mode

TAS disconnected and the radar cursors are not working

if you activate TAS and desactivate it, you can move the cursors normally

and the lecture SHB

that using that buttons do nothing nothing

the next tutorial will be CCIP and I hope som update fix something of all this bugs

bye bye and be happy

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