Thứ Bảy, 29 tháng 4, 2017

Waching daily Apr 29 2017

What's Up guys it's Depielo Gaming and we're here today for

a world exclusive

I'm really proud and happy to present you the FRX-17

from the game RaceRoom Racing Experience

As you can see, this single-seater has a 3.0L V10 engine

developing 950 bhp at 19000 RPM

It's been a long time that we didn't hear that!

620 Kg, driver included, an insane weight-power ratio

They put a 7 speed paddle shift and a 150L fuel tank

So yeah, this car is ridiculously insane!

The version on screen is still work in progress

and the developers will bring some finishing touches

but 95% of the car is there.

This car lokks like a lot of the current 2017 Formula One cars

It shares also their aerodynamic specs

and allows you to push beyond the limit in quick corners

The limits are so far that I couldn't make the perfect lap, yet.

But the faster you are, the more precise you should be

The Formula RaceRoom Us was "easy" to put into a quick corner

this one will ask you to be very precise

It will make you push your limits beyond if you want to drive it at the maximum

The developers also add a Traction Control, which you can set up from 0 to 100%

and it reminds you a certain time where, horsepower were stopped with a "Grrrrrrr"

But you want to drive it without the TC, beleive me

It is harder to feel the ground effect compare to the Formula RaceRoom US

But even when you think you got it, it could reminds you that the wall is close

The sound

I agree. You don't know what to think first. You wait for the vacuum cleaner right?

But then, we come back to the golden age. In my point of view.

It's a strategic bias from the developers

It is not a Formula One car

It's a Formula RaceRoom "X-trem".

From there, the developers had carte blanche

to build an insane car.

we are in a virtual world where everything is possible

and where reproducing reality is a standard

and honestly, wasn't it your dream to have an F1 car sound like this?

There was a video with the V12 engine sound on the 2017 cars during winter testing

that was the dream,

It's done, thanks RaceRoom

For the 3D model, nothing to had, choices were made, no shark fin

"Red Bull" steering wheel (or Williams)

So the circle comes back around

the Formula RaceRoom Junior, the Taatus F4,

the FR3, the FR2 V8,

the Formula RaceRoom US V6 turbo, we only miss a queen with a great engine.

With the very new WTCC e-sport championship,

and the last big update,

R3E is surely on the road for a long time.

We need now an international championship like the famous PLM (France & Belgium) with

opening series with the FR2 and FR3 or the Audi TT cup for exemple

I won't talk about the AI, there is some work to do

but it is quite similar to the FR US

a bit agressive for single-seater...

As a conclusion? FAF (Fast as F***)

FYI, the car is driven with a basic set-up

and a Fanatec CSL Elite Wheel Base with the Formula Rim

I didn't tested it with the pad yet

Great work from RaceRoom and Sector3 Studio

in my opnion they realised one of my dream (V10 engines!!!!)

Hope to see some championship with this bad boy

like PLM (Pit Lane Motorsport)

with their WTCS series (Link in description below)

Thanks for watching!

Do not hesitate to correct the english substitles (I made it myself...)

Thanks again, take care! Bye Bye!

For more infomation >> R3E FR - Preview - FRX-17 - Duration: 6:41.

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LIMBO #2 - Encontrei Canibais?! - Duration: 21:53.

For more infomation >> LIMBO #2 - Encontrei Canibais?! - Duration: 21:53.

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Doom (2016) on IntelHD, performance tips - Duration: 5:06.

Some time ago I did a video on Doom, which was probably my personal favorite game of

last year, and showed you some tweaks and things to keep in mind to play this game if

you have a Vulkan compatible low end computer.

But what if you are trying to play this on something as low as the IntelHD that comes

on this Intel Celeron?

Well, turns out there are a couple of small, but important things that I missed that will

give you a significant boost in performance and might just help you play this game on

a low end computer.

Welcome to the LowSpecGamer, the show where we explore ways of boosting performance on

modern games running on low end computers, so let's get this game running.

Thank you to Akemi for sending me the commands that got me started on this video.

Doom is a 2016 game running on the 6th generation of the id Tech engine that requires an i5

2400 and a Geforce GTX 670, although it can be played on a slower Vulkan capable GPU.

So, running it on a dual core Intel Celeron G1840 and its integrated IntelHD seems a bit

of an impossibility, even when the IntelHD is overclocked and yes…

IntelHDs can be overclocked with the correct setup.

In fact, this system is so slow that sometimes the levels would not even load properly.

Ok!

Huh…

It's a little bit unexpected.

However there are actually a couple of things that can help in getting more performance.

It will not help load levels better tough, you are simply going to have to restart for

that.

First I am going to assume you watched my old Doom video that explains how to open the

console, how to change variables or how r_modes are mapped to resolutions.

Let's start with the first interesting thing, I mentioned in the past that there a couple

of commands you can use to pretty much set almost any game resolution on windowed mode.

Now if you want to use a custom low resolution like 960x540 on full screen, you can add it

on your GPUs control panel.

For intelHD this is often directly on the panel or sometimes it is on customMode app

located on Windows, system32.

Once you add the custom resolution it should show up in games options, but if it does not

it should be on the list of r_modes which you can check by typing r_mode in the console

and pressing tab.

You can then specify that r_mode number in the console.

Now, the other more interesting thing you can try has to do with shadows.

There are 3 commands that seem to control shadows, but changing shadowAtlasTileSize

or Height just seems to crash the game.

However, changing r_shadowAtlasWidth seems to significantly reduce a lot of the game's

shadows.

The bad news is that there does not seem a way to save this setting.

Adding it as a launch command is ignored and adding it on the configuration file crashed

the game for me, so if you need a quick FPS boost you have to open the console every time

you play and apply it.

The good news is that the change in performance is really notorious, pushing this game from

the mid 20s to 40 FPS while being idle and providing an unexpectedly smooth experience

while fighting.

Oh yeah.

Yeah, let's get this party started!

Haha.

Yeah.

You know this is the only game where all the things that I usually criticize of other games

makes sense.

You want to clear hordes of demons?

violence!

You want to reset the system and save humanity and destroy argent energy?

Violence.

Violence is the- f***!

Violence is the main medium of expression of this game and it does it beautifully.

Yeah.

C'mon, c'mon, come all to me, I'll take you all, I'll take you all!

I want it to come to me. This is so fantastic. Oh no. Nope

Yeah!

Oh god look at this performance, this is fantastic.

Oh, oh, what's the chaingun, what's the chaingun, what's the chaingun?

Yeah, yeah!

I got it, that's not what I wanted, this is what I wanted.

Oh go so much violence! Well that was immensely therapeutic

So keep this in mind if you are trying to enjoy this fantastic game on your low end

GPU.

Thank you to all these wonderful people on Patreon, who help me pay for these videos.

See you on the next one.

I really, really like this game.

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