Thứ Năm, 29 tháng 11, 2018

Waching daily Nov 29 2018

This non-profit video production is not associated nor endorsed by Nintendo. The characters and the lore used in this film belong to their copyright owners.

Mario... Mario... Stop... stop...

Something fishy is going on around here.

Where are the Koopa Troopas?

There are no Bullet Bills being fired from the castle.

Didn't you see Bowser falling into the lava pit?

I dunno... I dunno. It all happened too fast!

You're freaking out, Mario.

Have you been mixing mushrooms with star power lately?

You don't have any idea of what I had to do to rescue you, do you?

Yoshi...

No...

It fell of a cliff.

And Luigi?

I don't know. I haven't seen him since the day he boarded that ship.

And Yes... I've been using too much star power.

Mario...

Did you hear that?

Hey...

Hey! Are you out of your mind?

Stop it, Mario.

You don't even know who she is.

Mario, she's just a little girl.

She must be working for Bowser.

Are you lost, my dear?

Indeed, I am.

I was picking up fireflowers...

and I got lost in the woods.

I'm so tired...

Mamma mia! C'mon, Peach. Let's go!

Mario, stop it...

Are you a princess?

Of course, I am. From right here, the Koopa Kingdom.

– We must leave, right now.

Mario, shhh...

Can't you see she needs our help?

What the hell!?

She's cleary holding us back. On purpose!

You're so cute...

NO!

Goddamnit, Mario!

Can't you see that this giant gecko is deceiving you?

Mario, shut your trap! Go Away!

– But... – Let her calm down...

– But, Peach... – Mario, just walk away!

You're the most beautiful princess indeed.

Thank you.

And that's why...

You're gonna be mine!

Bowser!? How did you...

No! Let me go...

Bowser, no! Please...

Mamma mia... Here we go again.

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And one quick reminder...

Next month, there will be another brand new video just for you!

For more infomation >> MARIO X BOWSETTE: O Contra-ataque de Bowser - Duration: 3:51.

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Na reta final de A Fazenda, Marcos Mion anuncia novidade e surpreende | Vento Grande - Duration: 3:16.

For more infomation >> Na reta final de A Fazenda, Marcos Mion anuncia novidade e surpreende | Vento Grande - Duration: 3:16.

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Os Médicos Não Falam Isso Com Seus Pacientes! Mas o Pés de Galinha Destrói Todas Essas Doenças... - Duration: 2:53.

For more infomation >> Os Médicos Não Falam Isso Com Seus Pacientes! Mas o Pés de Galinha Destrói Todas Essas Doenças... - Duration: 2:53.

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Como o tipo de sangue negativo pode afetar a gravidez - Duration: 3:15.

For more infomation >> Como o tipo de sangue negativo pode afetar a gravidez - Duration: 3:15.

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Inspirations Behind Stronghold - Castle Life - Duration: 7:01.

hey everyone, welcome back to another

Firefly Studios video, Aaron here with another

episode of 'Inspirations Behind

Stronghold'. For those of you who don't

know, this is a series I do here at

Firefly Studios where I take you guys and

the community through the histories that

inspired our titles. So this week we'll

be looking at castle life so all the

different peasants, industries, food

productions that you operate within your

castle. With help of lead designer Simon

Bradbury, we'll be looking at some of the

different parts of the castle throughout

history and how Firefly successfully

implemented them in-game in our European titles, enjoy!

Inspirations Behind Stronghold - Castle Life Part 1: The Castle Itself

so first off we'll turn the clock all the way back to the inception

of the idea of Stronghold. why medieval

Europe? why feudalism, Lords, ladies,

Knights, peasants? why castles? was the

success of the stronghold series all by

grand design or did the 1999 founding

Firefly team just really love castles?

Here's what Simon had to say about where

it all began.

I've always had an obsession for castles,

ever since seeing them on holiday as a

small boy. Initially my passion was for

the dramatic and brutal defences. Walking

the walls and imagining the

excitements and terrors of an attack on

these stone walls, castles however have

so many different interesting aspects to

them, they're like great living machines

designed not only to maintain the walls

weapons and defences but also look after

the various inhabitants. To feed, clothe

and entertain the castle's occupants

require a complex mix of medieval

skills and systems, perfect for a

simulation game. Castles also had a huge

strategic role to play in the lands that

they inhabit. Not just the management and

protection of the towns and villages

that grew up around them but also much

further afield, controlling trade routes,

securing borders and maintaining

dominance over wide swaths of land

around them. So it was this founding

fascination with both castle life and

the strategy genre that spawned the perfect

breeding ground for the Stronghold

series. As armaments, industry, domestic

lifestyle and besieging were all needed

in equal measure to be a successful

medieval Lord,

both historically and within the Stronghold series.

Part 2: Production & Industry

So the castle itself as Simon had

already stated, these are complex beasts

of economic and social order which had a

duality of being a home and defence for

all those inside. Trying to portray a

castle in a video game is harder than

one might imagine, with dozens of

services, personnel and utilities all

with a shot of being represented in a

virtual medieval landscape. You had great

halls, kitchens, churches, chapels, pantries

and even butteries, yep

butteries were a real thing but

unfortunately they weren't rooms which

exclusively made butter. They were

instead a storeroom for beer, the name is

due to the fact that beer butts a.k

barrels were kept there. The point is

with so many nuances and details to how

a successful castle operated, how does

Simon and co pick and choose which ones had

to be in-game? here's his answer. Well,

there are probably over a hundred

industries involved in a castle, more

than we could reasonably add to a game

and still keep it fun. Most of the crafts

and skills we chose are pretty vital though,

such as wood and stone to build the

thing of course. Lots of weapon-smiths

and iron to make them, food, ale and wine,

candles and clothes, we have used a lot

of resources in previous Stronghold, the

trick is however to give the game depth

and atmosphere but without sucking the

enjoyment out of it.

Take beer for example, to be totally

realistic

we should have supply chains for hops,

barley, yeast and even water to make the

final product and then maybe pewter or

clay to make something to drink from, to

me that is too complex and certainly

something that would detract from the

RTS side of the game, so instead we just

go hops to Ale and assume the other

ingredients. It gives the flavour of the

process but keeps it manageable. So like

they say, moderation on all things, as we

all know when games get too realistic it

can suck the fun out of it, you are

playing a video game after all. So it's a

painstaking process of behind the scenes

design and balancing which it results

in all the different castle industries

and services you can construct within our games.

Part 3: The Peasants

But what about the peasants that you

cast bill is out there, employ to these

industries, where did the various levels

of peasant stupidity originate from and

why get voice actors to give comedic

stereotypical accents to the men and

women that are feeding your population?

Enough to make any Lord nervous about

his next meal, here's Simon again: There

are just so many absurd stories about

the poorly educated overly

superstitious folk that inhabited those

times. That I think it would be weirder if

they all talked sense. In France, animals

were often put on trial for unnatural

activity, these were not normal times.

Instead it was a scary hard but colorful

time to be alive and the language needed

to reflect that. As to the voice acting,

we've always just hired good actors. So

this acting is a creative two birds one

stone for Firefly, we were able to inject

a little bit of humor in character to

the gameplay while also providing a

little bit of educational truth for the

players. Also a side note, this extended

to military units as well, as your basic

man-at-arms were given historically

common accents, I thought we were

standing still, while your Knights talked

with trained pronunciation and arrogance, I need a horse,

Part 4: Fear & Desire

Now that we've covered castle lifestyles,

industries and the people that populate

them, what about the aesthetics, fear

factor, crime and punishment, little

details you put in place to add extra

layers to your castle, to not only give

it identity but you yourself as the

ruling ward. Here's Simon take: The good

Lord and bad Lord system, going back to

Stronghold 1, was an attempt to depict

just how different the Justice or lack

of it system worked in medieval times.

To allow the player to rule with an iron

fist or inspire loyalty in his grateful

subjects. So he could choose to let his

peasants have some time off and plant gardens

for them, give them maypole and other

entertainments like dancing bears

although frankly this does seem a bit

bad lordy and in return they will fight

more strongly for him. Far more fun

however is to go all mr Burns on the

peasants and make them work twice as

hard in return for not torturing them.

When it comes to the actual torturing

however, we admit to being a little bit

squeamish so the majority of the time no

blood get spilled. So that was our

penultimate episode of this series of

the inspirations behind Stronghold, the

next episode we'll be covering siege

equipments and traps and you know all

the defences within your castle and that

will finish our European series. Next year

I do plan on doing a Crusader

series so don't worry all of those who

have left comment saying where's

Crusader, I'll be doing a Crusader

series next year but that said if you do

have any topics or specific parts of

the castle that you'd be interested in

me covering for the Crusader series, that

maybe I haven't covered in this series

for the European titles, leave a comment

below and let me know, I'd be interested

to hear about that, we also probably will

do Legends once so don't worry legends

will be covered, maybe like a special

next year and as always if you liked the

video make sure you leave a like and

subscribe here on YouTube for more Firefly

goodness every single week, see you

next week!

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